Half-Life 2 (Xbox): Difference between revisions

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{{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}}
{{metacritic score|color=lightgreen|platform=xbox|gameid=half-life-2|score=90}}
[[File:HL2XboxCover.jpg|300px|right]]
[[File:HL2XboxCover.jpg|300px|right]]
{{Game name|hl2xbox|name=Half-Life 2 (Xbox)}} was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
{{Game name|hl2xbox|name=Half-Life 2}} was ported to {{xbox}} Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.


==Key Differences between Xbox and PC==
==Key Differences between Xbox and PC==

Revision as of 03:25, 28 March 2023

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HL2XboxCover.jpg

Template:Game name was ported to Original Xbox Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.

Key Differences between Xbox and PC

  • Runs on a unique branch of Source Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
  • Locked at 640x480 render resolution and a framerate of 30 FPS.
  • Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
  • Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
  • Unique save file structure

See also