Portal 2 engine branch: Difference between revisions
Jump to navigation
Jump to search
Deprecated (talk | contribs) (Created Portal 2 engine branch page) |
(bink isn't new. they used it in portal and bink is credited in the video settings menu in every source game.) |
||
Line 11: | Line 11: | ||
; [[render_blobs|Blob particles]] | ; [[render_blobs|Blob particles]] | ||
: Used to render paint. | : Used to render paint. | ||
== Availability == | == Availability == |
Revision as of 16:00, 30 August 2019
The Portal 2 Engine Branch was introduced with Portal 2 in 2011. It succeeds the Alien Swarm engine branch.
Features
New since the Alien Swarm branch is:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Sound operators
- For defining complex audio behaviour.
- Blob particles
- Used to render paint.
Availability
Source code for this branch is not available. However, authoring tools exist for custom content.