Source 2006: Difference between revisions

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m (Deprecated moved page Episode One (engine branch) to Source 2006 over redirect: Moved to Source 2006 due to that being the official and more widely used name for this engine branch)
(Added engine branch navigation box template, changed header text to reflect article move)
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The '''Episode One engine branch''', later named '''Source 2006''', was released in 2006 with [[Half-Life 2: Episode One]]. It was obsoleted by the [[Orange Box]]/Source 2007 branch. It requires [[Half-Life 2|HL2]] content to operate.
The '''Source 2006''' engine branch, also known as the '''Episode One''' engine branch, was released in 2006 with {{Game link|Half-Life 2: Episode One}}. It was obsoleted by the [[Orange Box]]/Source 2007 branch. It requires {{Game link|Half-Life 2}} content to operate.


The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users.
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users.
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Gamecode for this branch is included in the Source SDK.
Gamecode for this branch is included in the Source SDK.


[[Category:Engine branches]]
{{Branch-navbox}}

Revision as of 14:14, 30 August 2019

The Source 2006 engine branch, also known as the Episode One engine branch, was released in 2006 with Half-Life 2: Episode One Half-Life 2: Episode One . It was obsoleted by the Orange Box/Source 2007 branch. It requires Half-Life 2 Half-Life 2 content to operate.

The SDK and SDK Base game for this branch are free to all Steam users.

Features

New since Half-Life 2:

High Dynamic Range rendering
A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
Phong shading
Diffuse reflections for skin and other roughened surfaces.
Facial animation upgrades
More detail and intenser shapes for close-up performances.
Dynamic interactions
Dynamic interactions between NPCs using special animations.
Lightwarp textures
1D textures that tint a material per-texel depending on their brightness.
DirectX 9 Shader Model 3
Unlocks greatly improved shader performance.
Detail prop shapes
Improved detail sprites that sway in the breeze and bend away from nearby players.

Availability

Gamecode for this branch is included in the Source SDK.