Map prefixes and suffixes: Difference between revisions
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Note:Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.
Note:The player will spawn with a portal gun dependent on the map prefix - for example, starting with sp_a1 will start you with a single portal gun.
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Official prefixes are as follows. | Official prefixes are as follows. | ||
== | == Official games == | ||
=== [[Counter-Strike]], [[Counter-Strike: Source|Source]] & [[Counter-Strike: Condition Zero|Condition Zero]] === | === [[Counter-Strike]], [[Counter-Strike: Source|Source]] & [[Counter-Strike: Condition Zero|Condition Zero]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|AS | |AS | ||
|Assasination | |Assasination | ||
|Counter-Strike | |Counter-Strike and [http://vipmod.punkassfraggers.com/ VIP Mod] only | ||
|- | |- | ||
|CS | |CS | ||
|Hostage Rescue | |Hostage Rescue | ||
|<!--TODO--> | |<!--TODO--> | ||
|- | |- | ||
|DE | |DE | ||
|Bomb Defusal | |Bomb Defusal | ||
|<!--TODO--> | |<!--TODO--> | ||
|- | |- | ||
|ES | |ES | ||
|Terrorist Escape | |Terrorist Escape | ||
| | |Now defunct, originally official | ||
|- | |- | ||
|TR | |TR | ||
|Training Maps | |Training Maps | ||
|Only official appearance in Counter-Strike 1.5 retail. | |Only official appearance in Counter-Strike 1.5 retail. | ||
|} | |} | ||
{{note|Condition Zero | {{note|Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.}} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|AR | |AR | ||
|Arsenal: Arms Race | |Arsenal: Arms Race | ||
| | | | ||
|- | |- | ||
|CS | |CS | ||
|Hostage Rescue | |Hostage Rescue | ||
| | | | ||
|- | |- | ||
|DE | |DE | ||
|Bomb Defusal & Arsenal: Demolition | |Bomb Defusal & Arsenal: Demolition | ||
|<!--TODO--> | |<!--TODO--> | ||
|} | |} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|DOD | |DOD | ||
| | |Default Prefix | ||
|<!--TODO--> | |<!--TODO--> | ||
|- | |- | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|DMC | |DMC | ||
| | |Default Prefix | ||
|<!--TODO--> | |<!--TODO--> | ||
|} | |} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|c0 | |c0 | ||
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|- | |- | ||
|hldemo | |hldemo | ||
| | |Demo Maps | ||
|Originally found in [[Half-Life: Uplink]] | |Originally found in [[Half-Life: Uplink]] | ||
|} | |} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|BA | |BA | ||
| | |Default Prefix | ||
|<!--TODO--> | |<!--TODO--> | ||
|} | |} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|OF | |OF | ||
| | |Default Prefix | ||
|- | |- | ||
|OP4CP | |OP4CP | ||
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|- | |- | ||
|OP4CTF | |OP4CTF | ||
|Capture The Flag | |Capture The Flag | ||
|<!--TODO--> | |<!--TODO--> | ||
|} | |} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|HT | |HT | ||
| | |Default Prefix | ||
|- | |- | ||
|DY | |DY | ||
| | |Default Prefix | ||
|Prefix for maps on the PC ported version.'' | |Prefix for maps on the PC ported version.'' | ||
|} | |} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|D1 | |D1 | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|DM | |DM | ||
|Deathmatch | |Deathmatch | ||
| | |Default Prefix | ||
|} | |} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|L4D | |L4D | ||
|Co-op | |Co-op | ||
|Storyline based gameplay | |Storyline based gameplay | ||
|- | |- | ||
|L4D_SV | |L4D_SV | ||
|Survival | |Survival | ||
|<!--TODO--> | |<!--TODO--> | ||
|- | |- | ||
|L4D_VS | |L4D_VS | ||
|Versus | |Versus | ||
|<!--TODO--> | |<!--TODO--> | ||
|- | |- | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|testchmb | |testchmb | ||
|Test Chambers | |Test Chambers | ||
|Early levels ''(Test chambers 1-19)'' | |Early levels ''(Test chambers 1-19)'' | ||
|- | |- | ||
|escape | |escape | ||
|Facility Escape | |Facility Escape | ||
|<!--TODO--> | |<!--TODO--> | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|sp_a1 | |sp_a1 | ||
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|- | |- | ||
|mp_coop | |mp_coop | ||
|Coop Maps | |Coop Maps | ||
| | | | ||
|} | |} | ||
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{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|RC | |RC | ||
| | |Default Prefix | ||
|<!--TODO--> | |<!--TODO--> | ||
|} | |} | ||
=== [[SiN Episodes: Emergence]] === | === [[SiN Episodes: Emergence]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|ARENA | |ARENA | ||
|Arena Maps | |Arena Maps | ||
|<!--TODO--> | |<!--TODO--> | ||
|- | |- | ||
|SE1 | |SE1 | ||
| | |Default Prefix | ||
|<!--TODO--> | |<!--TODO--> | ||
|} | |} | ||
=== [[Team Fortress 2]] === | === [[Team Fortress 2]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
|- | |- | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | ||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | | ! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | ||
! style="background-color: #8CA8A4; color: #ffffff;" | | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
|ARENA | |ARENA | ||
|Arena Maps | |Arena Maps | ||
| | |Added with the August 19, 2008 update. | ||
|- | |- | ||
|CP | |CP | ||
|Control Point | |Control Point | ||
|Original Shipping Map Type | |Original Shipping Map Type | ||
|- | |- | ||
|CTF | |CTF | ||
|Capture the Flag | |Capture the Flag | ||
|Original Shipping Map Type | |Original Shipping Map Type | ||
|- | |- | ||
|TC | |TC | ||
|Territorial Control | |Territorial Control | ||
|Original Shipping Map Type | |Original Shipping Map Type | ||
|- | |- | ||
|PL | |PL | ||
|Payload | |Payload | ||
| | |Added with the April 29, 2008 update. | ||
|- | |- | ||
|PLR | |PLR | ||
|Payload Race | |Payload Race | ||
| | |Added with the May 21, 2009 update. | ||
|- | |- | ||
|KOTH | |KOTH | ||
|King of the Hill | |King of the Hill | ||
| | |Added with the August 13, 2009 update. | ||
|- | |- | ||
|TR | |TR | ||
|Training | |Training | ||
| | | | ||
|- | |- | ||
|SD | |SD | ||
|Special Delivery | |Special Delivery | ||
|Added with the pyromania update | |Added with the pyromania update | ||
|- | |- | ||
|MVM | |MVM | ||
|Mann vs Machine | |Mann vs Machine | ||
|Added with the MVM update | |Added with the MVM update | ||
|} | |} |
Revision as of 12:10, 27 February 2015
Template:Otherlang2 Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example "de_dust", where "de_" is the prefix and "dust" is the map name.
Official prefixes are as follows.
Official games
Counter-Strike, Source & Condition Zero
Prefix | Map Type | Description |
---|---|---|
AS | Assasination | Counter-Strike and VIP Mod only |
CS | Hostage Rescue | |
DE | Bomb Defusal | |
ES | Terrorist Escape | Now defunct, originally official |
TR | Training Maps | Only official appearance in Counter-Strike 1.5 retail. |

Counter-Strike: Global Offensive
Prefix | Map Type | Description |
---|---|---|
AR | Arsenal: Arms Race | |
CS | Hostage Rescue | |
DE | Bomb Defusal & Arsenal: Demolition |
Day of Defeat & Day of Defeat: Source
Prefix | Map Type | Description |
---|---|---|
DOD | Default Prefix | |
PARA | Para Maptype | Last seen in Day of Defeat beta 3.1 |
Deathmatch Classic
Prefix | Map Type | Description |
---|---|---|
DMC | Default Prefix |
Half-Life
Prefix | Map Type | Description |
---|---|---|
c0 | Chapter 0 | Train Ride |
c1 | Chapter 1 | Black Mesa Sectors |
c2 | Chapter 2 | Black Mesa Trainride |
c3 | Chapter 3 | Black Mesa Outside |
c4 | Chapter 4 | Xen |
c5 | Chapter 5 | Ending |
t0 | Training | Training Maps |
hldemo | Demo Maps | Originally found in Half-Life: Uplink |
Half-Life Blue Shift
Prefix | Map Type | Description |
---|---|---|
BA | Default Prefix |
Half-Life Opposing Force
Prefix | Map Type | Description |
---|---|---|
OF | Default Prefix | |
OP4CP | ||
OP4CTF | Capture The Flag |
Half-Life Decay
Prefix | Map Type | Description |
---|---|---|
HT | Default Prefix | |
DY | Default Prefix | Prefix for maps on the PC ported version. |
Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2 & Half-Life 2: Episode 3
Prefix | Map Type | Description |
---|---|---|
D1 | Day One | Day One of the story |
D2 | Day Two | Day Two of the story |
D3 | Day Three | Day Three of the story |
EP1 | Episode 1 | |
EP2 | Episode 2 | |
EP3 | Episode 3 |
Half-Life 2: Deathmatch
Prefix | Map Type | Description |
---|---|---|
DM | Deathmatch | Default Prefix |
Left 4 Dead, Left 4 Dead 2
Prefix | Map Type | Description |
---|---|---|
L4D | Co-op | Storyline based gameplay |
L4D_SV | Survival | |
L4D_VS | Versus | |
C#M# | Campaign #, Mission # |
Portal
Prefix | Map Type | Description |
---|---|---|
testchmb | Test Chambers | Early levels (Test chambers 1-19) |
escape | Facility Escape |
Portal 2
Prefix | Map Type | Description |
---|---|---|
sp_a1 | Single Player Maps (Act 1) | |
sp_a2 | Single Player Maps (Act 2) | |
sp_a3 | Single Player Maps (Act 3) | |
sp_a4 | Single Player Maps (Act 4) | |
mp_coop | Coop Maps |

Ricochet
Prefix | Map Type | Description |
---|---|---|
RC | Default Prefix |
SiN Episodes: Emergence
Prefix | Map Type | Description |
---|---|---|
ARENA | Arena Maps | |
SE1 | Default Prefix |
Team Fortress 2
Prefix | Map Type | Description |
---|---|---|
ARENA | Arena Maps | Added with the August 19, 2008 update. |
CP | Control Point | Original Shipping Map Type |
CTF | Capture the Flag | Original Shipping Map Type |
TC | Territorial Control | Original Shipping Map Type |
PL | Payload | Added with the April 29, 2008 update. |
PLR | Payload Race | Added with the May 21, 2009 update. |
KOTH | King of the Hill | Added with the August 13, 2009 update. |
TR | Training | |
SD | Special Delivery | Added with the pyromania update |
MVM | Mann vs Machine | Added with the MVM update |
Third-party mods
Brain Bread
- bb
D.I.P.R.I.P.
- diprip
Dystopia
- dys
- pb
Empires
- emp
Eternal Silence
- es
Fortress Forever
- ff - All gametypes
Garry's Mod
-- Official --
- gm
- gmdm - Garry's Mod Deathmatch
- mr - Melon Racer
- ifn - Infection (unreleased test gamemode)
-- Unofficial --
- rp - Roleplay
- sb - SpaceBuild
- gms - Stranded
- zs - Zombie Survival
- fw - Fort Wars
Gunman Chronicles
- demo - Gunman Chronicles demo
- cinematic - cutscene
- city
- mayan
- rust
- west
- rebar
Half-Life 2: Capture The Flag
- ctf - Capture the Flag
- dom - Domination
Hidden: Source
- hdn - Hidden
- ovr - Overrun
Insurgency
- ins
Iron Grip: The Oppression
- ig
Jailbreak
- jb
Natural Selection
- co - Combat
- ns - Natural Selection (original)
Obsidian Conflict
- oc
- oc_vs - PvP
Project Valkyrie
- 3mm - 3-Month Mod
Sourceforts
- sf
Specialists, The
- ts
Sven Co-op
Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, the "sc" prefix has come into use.
- sc
Synergy
- syn
Zombie Master
- zm
Zombie Panic, Zombie Panic! Source
- zps - Survival
- zpo - Objective Mode
- zph - Hardcore
- zpa - Arena
Unofficial prefixes
In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it.
Unclassified
- jp
- kz - Climbing/jumping
- nrp
- proto - Prototype map
- rwp
- sa - Snipers Alley
- sp - Single player
- sdk - SourceSDK example map
- test - Test map
- zoo - Object gallery
Counter-Strike, Source, Condition Zero & Counter-Strike: Global Offensive
- aim - Aim Arena has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
- awp - AWP Arena restricts players to AWPs only
- dm - Deathmatch Arena-styled maps used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
- dr - Dead Run/Race mod (unofficial gamemode)
- fy - Frag Yard is a map with an assortment of weapons spawning on the ground versus player inventory.
- fun - Fun Map is a map with some strange objectives, contraptions or other mysterious things.
- mg - Same as Fun Maps, mostly obstacle courses and games with unbalanced teams (i.e. attack and defend with more attackers than defenders).
- gg - Gun game. The only objective on this map is to kill the other team. You can level up to get better guns.
- he - HE Grenade Arena restricts players to Heavy Explosive grenades.
- hg - Hunger Games. Usually big maps with weapons scattered around the arena. Last man standing wins the round.
- nade - Same as HE Grenade Arena.
- ka - Knife Arena restricts players to knives only.
- pa - Prepared Assault
- surf - Surf Maps (unofficial gamemode)
- texture - Secondary prefix. Denotes a map that only uses dev textures.
- ze - Zombie mod escape maps (unofficial gamemode)
- zm - Zombie mod barricade maps (unofficial gamemode)
Half-Life 2: Deathmatch
- js - coop
Team Fortress Classic
- conc - "Conc" maps, using concussion grenades to do a climb/jump sort of map.
Team Fortress 2
- ccp - Cyclic Capture Point
- db - Dodgeball
- dm or duel - Death Match or Duel
- dom - Domination
- es - Escort
- jump - Jump maps (rocket or sticky jumping)
- melee - Melee only map
- sniper - Sniper only/preferred map
- toy or rats - Players are small compared to the level scale
- rc - A Capture Point match where the points are randomly assigned
- vip - Hunted map, to be used with the Hunted Mod
Thematic
- killbox - Killbox (DM) is a map consisting of at least one box-shaped arena.