Map prefixes and suffixes: Difference between revisions
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Note:Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.
Note:The player will spawn with a portal gun dependent on the map prefix - for example, starting with sp_a1 will start you with a single portal gun.
m (→Unclassified) |
Quaternary (talk | contribs) (Important info about portal gun spawning in Portal 2. Also whoever wrote the bottom of this article is terrible at spelling.) |
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! style="background-color: #8CA8A4; color: #ffffff;" | Description | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
| | |testchmb | ||
|Test Chambers | |Test Chambers | ||
|Early levels ''(Test chambers 1-19)'' | |Early levels ''(Test chambers 1-19)'' | ||
|- | |- | ||
| | |escape | ||
|Facility Escape | |Facility Escape | ||
|<!--TODO--> | |<!--TODO--> | ||
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! style="background-color: #8CA8A4; color: #ffffff;" | Description | ! style="background-color: #8CA8A4; color: #ffffff;" | Description | ||
|- | |- | ||
| | |sp_a1 | ||
|Single Player Maps (Act 1) | |Single Player Maps (Act 1) | ||
| | | | ||
|- | |- | ||
| | |sp_a2 | ||
|Single Player Maps (Act 2) | |Single Player Maps (Act 2) | ||
| | | | ||
|- | |- | ||
| | |sp_a3 | ||
|Single Player Maps (Act 3) | |Single Player Maps (Act 3) | ||
| | | | ||
|- | |- | ||
| | |sp_a4 | ||
|Single Player Maps (Act 4) | |Single Player Maps (Act 4) | ||
| | | | ||
|- | |- | ||
| | |mp_coop | ||
|Coop Maps | |Coop Maps | ||
| | | | ||
|} | |} | ||
{{note|The player will spawn with a portal gun dependent on the map prefix - for example, starting with sp_a1 will start you with a single portal gun.}} | |||
=== [[Ricochet]] === | === [[Ricochet]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | {| class="wikitable" width="70%" style="margin-right: 0;" | ||
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=== [[Obsidian Conflict]] === | === [[Obsidian Conflict]] === | ||
* '''oc''' | * '''oc''' | ||
* '''oc_vs''' - | * '''oc_vs''' - PvP | ||
=== [[Project Valkyrie]] === | === [[Project Valkyrie]] === | ||
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=== Unclassified === | === Unclassified === | ||
* '''jp''' | * '''jp''' | ||
* '''kz''' - | * '''kz''' - Climbing/jumping | ||
* '''nrp''' | * '''nrp''' | ||
* '''proto''' - Prototype map | * '''proto''' - Prototype map | ||
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* '''gg''' - Gun game. The only objective on this map is to kill the other team. You can level up to get better guns. | * '''gg''' - Gun game. The only objective on this map is to kill the other team. You can level up to get better guns. | ||
* '''he''' - HE Grenade Arena restricts players to Heavy Explosive grenades. | * '''he''' - HE Grenade Arena restricts players to Heavy Explosive grenades. | ||
* '''hg''' - Hunger Games. | * '''hg''' - Hunger Games. Usually big maps with weapons scattered around the arena. Last man standing wins the round. | ||
* '''nade''' - Same as HE | * '''nade''' - Same as HE Grenade Arena. | ||
* '''ka''' - Knife Arena restricts players to knives only. | * '''ka''' - Knife Arena restricts players to knives only. | ||
* '''pa''' - Prepared | * '''pa''' - Prepared Assault | ||
* '''surf''' - Surf Maps (unofficial gamemode) | * '''surf''' - Surf Maps (unofficial gamemode) | ||
* '''texture''' - Secondary prefix. Denotes a map that only uses ''dev'' textures. | * '''texture''' - Secondary prefix. Denotes a map that only uses ''dev'' textures. | ||
Line 514: | Line 514: | ||
* '''dom''' - Domination | * '''dom''' - Domination | ||
* '''es''' - Escort | * '''es''' - Escort | ||
* '''jump''' - Jump maps (rocket or | * '''jump''' - Jump maps (rocket or sticky jumping) | ||
* '''melee''' - Melee only map | * '''melee''' - Melee only map | ||
* '''sniper''' - Sniper only/ | * '''sniper''' - Sniper only/preferred map | ||
* '''toy or rats''' - Players are small | * '''toy or rats''' - Players are small compared to the level scale | ||
* '''rc''' - A Capture Point match where the points are randomly assigned | * '''rc''' - A Capture Point match where the points are randomly assigned | ||
* '''vip''' - Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted Mod]] | * '''vip''' - Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted Mod]] |
Revision as of 07:04, 31 August 2014
Template:Otherlang2 Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example "de_dust", where "de_" is the prefix and "dust" is the map name.
Official prefixes are as follows.
Official games
Counter-Strike, Source & Condition Zero
Prefix | Map Type | Description |
---|---|---|
AS | Assasination | Counter-Strike and VIP Mod only |
CS | Hostage Rescue | |
DE | Bomb Defusal | |
ES | Terrorist Escape | Now defunct, originally official |
TR | Training Maps | Only official appearance in Counter-Strike 1.5 retail. |

Counter-Strike: Global Offensive
Prefix | Map Type | Description |
---|---|---|
AR | Arsenal: Arms Race | |
CS | Hostage Rescue | |
DE | Bomb Defusal & Arsenal: Demolition |
Day of Defeat & Day of Defeat: Source
Prefix | Map Type | Description |
---|---|---|
DOD | Default Prefix | |
PARA | Para Maptype | Last seen in Day of Defeat beta 3.1 |
Deathmatch Classic
Prefix | Map Type | Description |
---|---|---|
DMC | Default Prefix |
Half-Life
Prefix | Map Type | Description |
---|---|---|
c0 | Chapter 0 | Train Ride |
c1 | Chapter 1 | Black Mesa Sectors |
c2 | Chapter 2 | Black Mesa Trainride |
c3 | Chapter 3 | Black Mesa Outside |
c4 | Chapter 4 | Xen |
c5 | Chapter 5 | Ending |
t0 | Training | Training Maps |
hldemo | Demo Maps | Originally found in Half-Life: Uplink |
Half-Life Blue Shift
Prefix | Map Type | Description |
---|---|---|
BA | Default Prefix |
Half-Life Opposing Force
Prefix | Map Type | Description |
---|---|---|
OF | Default Prefix | |
OP4CP | ||
OP4CTF | Capture The Flag |
Half-Life Decay
Prefix | Map Type | Description |
---|---|---|
HT | Default Prefix | |
DY | Default Prefix | Prefix for maps on the PC ported version. |
Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2 & Half-Life 2: Episode 3
Prefix | Map Type | Description |
---|---|---|
D1 | Day One | Day One of the story |
D2 | Day Two | Day Two of the story |
D3 | Day Three | Day Three of the story |
EP1 | Episode 1 | |
EP2 | Episode 2 | |
EP3 | Episode 3 |
Half-Life 2: Deathmatch
Prefix | Map Type | Description |
---|---|---|
DM | Deathmatch | Default Prefix |
Left 4 Dead, Left 4 Dead 2
Prefix | Map Type | Description |
---|---|---|
L4D | Co-op | Storyline based gameplay |
L4D_SV | Survival | |
L4D_VS | Versus | |
C#M# | Campaign #, Mission # |
Portal
Prefix | Map Type | Description |
---|---|---|
testchmb | Test Chambers | Early levels (Test chambers 1-19) |
escape | Facility Escape |
Portal 2
Prefix | Map Type | Description |
---|---|---|
sp_a1 | Single Player Maps (Act 1) | |
sp_a2 | Single Player Maps (Act 2) | |
sp_a3 | Single Player Maps (Act 3) | |
sp_a4 | Single Player Maps (Act 4) | |
mp_coop | Coop Maps |

Ricochet
Prefix | Map Type | Description |
---|---|---|
RC | Default Prefix |
SiN Episodes: Emergence
Prefix | Map Type | Description |
---|---|---|
ARENA | Arena Maps | |
SE1 | Default Prefix |
Team Fortress 2
Prefix | Map Type | Description |
---|---|---|
ARENA | Arena Maps | Added with the August 19, 2008 update. |
CP | Control Point | Original Shipping Map Type |
CTF | Capture the Flag | Original Shipping Map Type |
TC | Territorial Control | Original Shipping Map Type |
PL | Payload | Added with the April 29, 2008 update. |
PLR | Payload Race | Added with the May 21, 2009 update. |
KOTH | King of the Hill | Added with the August 13, 2009 update. |
TR | Training | |
SD | Special Delivery | Added with the pyromania update |
MVM | Mann vs Machine | Added with the MVM update |
Third-party mods
Brain Bread
- bb
D.I.P.R.I.P.
- diprip
Dystopia
- dys
- pb
Empires
- emp
Eternal Silence
- es
Fortress Forever
- ff - All gametypes
Garry's Mod
-- Official --
- gm
- gmdm - Garry's Mod Deathmatch
- mr - Melon Racer
- ifn - Infection (unreleased test gamemode)
-- Unofficial --
- rp - Roleplay
- sb - SpaceBuild
- gms - Stranded
- zs - Zombie Survival
- fw - Fort Wars
Gunman Chronicles
- demo - Gunman Chronicles demo
- cinematic - cutscene
- city
- mayan
- rust
- west
- rebar
Half-Life 2: Capture The Flag
- ctf - Capture the Flag
- dom - Domination
Hidden: Source
- hdn - Hidden
- ovr - Overrun
Insurgency
- ins
Iron Grip: The Oppression
- ig
Jailbreak
- jb
Natural Selection
- co - Combat
- ns - Natural Selection (original)
Obsidian Conflict
- oc
- oc_vs - PvP
Project Valkyrie
- 3mm - 3-Month Mod
Sourceforts
- sf
Specialists, The
- ts
Sven Co-op
Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, the "sc" prefix has come into use.
- sc
Synergy
- syn
Zombie Master
- zm
Zombie Panic, Zombie Panic! Source
- zps - Survival
- zpo - Objective Mode
- zph - Hardcore
- zpa - Arena
Unofficial prefixes
In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it.
Unclassified
- jp
- kz - Climbing/jumping
- nrp
- proto - Prototype map
- rwp
- sa - Snipers Alley
- sp - Single player
- sdk - SourceSDK example map
- test - Test map
- zoo - Object gallery
Counter-Strike, Source, Condition Zero & Counter-Strike: Global Offensive
- aim - Aim Arena has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
- awp - AWP Arena restricts players to AWPs only
- dm - Deathmatch Arena-styled maps used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
- fy - Frag Yard is a map with an assortment of weapons spawning on the ground versus player inventory.
- fun - Fun Map is a map with some strange objectives, contraptions or other mysterious things.
- mg - Same as Fun Maps, mostly obstacle courses and games with unbalanced teams (i.e. attack and defend with more attackers than defenders).
- gg - Gun game. The only objective on this map is to kill the other team. You can level up to get better guns.
- he - HE Grenade Arena restricts players to Heavy Explosive grenades.
- hg - Hunger Games. Usually big maps with weapons scattered around the arena. Last man standing wins the round.
- nade - Same as HE Grenade Arena.
- ka - Knife Arena restricts players to knives only.
- pa - Prepared Assault
- surf - Surf Maps (unofficial gamemode)
- texture - Secondary prefix. Denotes a map that only uses dev textures.
- ze - Zombie mod escape maps (unofficial gamemode)
- zm - Zombie mod barricade maps (unofficial gamemode)
Half-Life 2: Deathmatch
- js - coop
Team Fortress Classic
- conc - "Conc" maps, using concussion grenades to do a climb/jump sort of map.
Team Fortress 2
- ccp - Cyclic Capture Point
- db - Dodgeball
- dm or duel - Death Match or Duel
- dom - Domination
- es - Escort
- jump - Jump maps (rocket or sticky jumping)
- melee - Melee only map
- sniper - Sniper only/preferred map
- toy or rats - Players are small compared to the level scale
- rc - A Capture Point match where the points are randomly assigned
- vip - Hunted map, to be used with the Hunted Mod
Thematic
- killbox - Killbox (DM) is a map consisting of at least one box-shaped arena.