Trigger weapon dissolve: Difference between revisions
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In code, it is represented by the
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{{sensor brush}} | {{sensor brush}} | ||
==Entity | ==Entity description== | ||
A [[brush entity]] [[trigger]] that dissolves all weapons within its volume. | A [[brush entity]] [[trigger]] that dissolves all weapons within its volume. | ||
Revision as of 11:06, 5 February 2012

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Entity description
A brush entity trigger that dissolves all weapons within its volume.

CTriggerWeaponDissolve
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Emitter Name ([todo internal name (i)]) <targetname>
- Name of a single or multiple entities to use as the basis for the emitted effects.
|
Flags
|
Inputs
- StopSound
- Stops all sounds.
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Outputs
- OnDissolveWeapon
- Fires when one weapon is starting to dissolve in the trigger volume.
- OnChargingPhyscannon
- Fires when the trigger begins to charge the physcannon.
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