ActBusy Script Editor: Difference between revisions

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== Interface ==
== Interface ==
[[File:Actbusyeditor.jpg]]
[[File:Actbusyeditor.jpg]]
The first window on the left is the properties window. On the right is the Sequence Picker window.
The first window on the left is the properties window. On the right is the Sequence Picker window.


'''File'''
'''File'''
[[File:MaterialEditor FileMenu.jpg]]
[[File:MaterialEditor FileMenu.jpg]]
;*'''Open...'''     
;*'''Open...'''     
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'''Edit'''
'''Edit'''
[[File:MaterialEditor EditMenu.jpg]]
[[File:MaterialEditor EditMenu.jpg]]
;*'''Undo'''
;*'''Undo'''
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'''ActBusy'''
'''ActBusy'''
[[File:ActBusyEditor ActBusyMenu.jpg]]
[[File:ActBusyEditor ActBusyMenu.jpg]]
;*'''Create ActBusy'''
;*'''Create ActBusy'''
;*'''Delete ActBusy'''
;*'''Delete ActBusy'''
'''View'''
'''View'''
[[File:ActBusyEditor ViewMenu.jpg]]
[[File:ActBusyEditor ViewMenu.jpg]]
;*'''Properties'''
;*'''Properties'''
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[[File:ActBusyEditor PropertiesExample.jpg]]
[[File:ActBusyEditor PropertiesExample.jpg]]


{{todo|Explain Further}}
== Selecting Animations ==
== Selecting Animations ==
Click [[File:Arrowbtn.jpg]] next to one of the fallowing
Click [[File:Arrowbtn.jpg]] next to one of the fallowing
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Repeat for the rest
Repeat for the rest
{{todo|Explain Further}}
== Setting Interrupts ==
Click the box next to interrupts
This drop down will show
[[File:ActBusyEditor InterruptsDropDown.jpg]]
{{todo|Explain Further}}


== See Also ==
== See Also ==

Revision as of 18:51, 18 January 2012

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Actbusy logo.jpg

Overview

The Actbusy Script Editor is an engine tool available in Alien SwarmAlien Swarm and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).

Note.pngNote:Alternatively, you can use the command toolload commedit in console for Alien SwarmAlien Swarm.

Interface

Actbusyeditor.jpg

The first window on the left is the properties window. On the right is the Sequence Picker window.

File

MaterialEditor FileMenu.jpg

  • Open...
  • Save
  • Save As...
  • Close
  • Recent
  • Clear Recent
  • Exit

Edit

MaterialEditor EditMenu.jpg

  • Undo
Shortcut keys Ctrl + Z
  • Redo
Shortcut keys Shift + Ctrl + Z
  • Describe Undo History
Confirm:What does this do?
  • Clear Undo History
  • Keyboard
Shortcut keys Shift + Ctrl + Alt + E

See setting key bindings

ActBusy

ActBusyEditor ActBusyMenu.jpg

  • Create ActBusy
  • Delete ActBusy

View

ActBusyEditor ViewMenu.jpg

  • Properties
Shows the Properties Window If Checked
  • Sequence Picker
Shows the Sequence Picker Window If Checked
  • Default Layout
Resets the layout to the defualt view

Setting Key Bindings

to set key bindings click Edit -> Key Bindings

the Key Bindings Editor window will appear

KeyBindingsEditor.jpg

Creating ActBusy Events

first click ActBusy -> Create ActBusy

click the + symbol next to children

the Properties window should look like this

ActBusyEditor PropertiesExample.jpg

Todo: Explain Further

Selecting Animations

Click Arrowbtn.jpg next to one of the fallowing

  • busy_anim
  • entry_anim
  • exit_anim
  • busy_sequence
  • entry_sequence
  • exit_sequence

The Select MDL File Window Opens

ActBusyEditor SelectMDLFile.jpg

pick the desired performing character model

then click "open"

The Select Sequence/Activity Window Opens

ActBusyEditor SelectSequence.jpg

Select the approprate animation and click "open"

Repeat for the rest

Todo: Explain Further

Setting Interrupts

Click the box next to interrupts

This drop down will show

ActBusyEditor InterruptsDropDown.jpg

Todo: Explain Further

See Also