ActBusy Script Editor: Difference between revisions
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== Interface == | == Interface == | ||
[[File:Actbusyeditor.jpg]] | [[File:Actbusyeditor.jpg]] | ||
The first window on the left is the properties window. On the right is the Sequence Picker window. | The first window on the left is the properties window. On the right is the Sequence Picker window. | ||
'''File''' | '''File''' | ||
[[File:MaterialEditor FileMenu.jpg]] | [[File:MaterialEditor FileMenu.jpg]] | ||
;*'''Open...''' | ;*'''Open...''' | ||
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'''Edit''' | '''Edit''' | ||
[[File:MaterialEditor EditMenu.jpg]] | [[File:MaterialEditor EditMenu.jpg]] | ||
;*'''Undo''' | ;*'''Undo''' | ||
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'''ActBusy''' | '''ActBusy''' | ||
[[File:ActBusyEditor ActBusyMenu.jpg]] | [[File:ActBusyEditor ActBusyMenu.jpg]] | ||
;*'''Create ActBusy''' | ;*'''Create ActBusy''' | ||
;*'''Delete ActBusy''' | ;*'''Delete ActBusy''' | ||
'''View''' | '''View''' | ||
[[File:ActBusyEditor ViewMenu.jpg]] | [[File:ActBusyEditor ViewMenu.jpg]] | ||
;*'''Properties''' | ;*'''Properties''' | ||
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[[File:ActBusyEditor PropertiesExample.jpg]] | [[File:ActBusyEditor PropertiesExample.jpg]] | ||
{{todo|Explain Further}} | |||
== Selecting Animations == | == Selecting Animations == | ||
Click [[File:Arrowbtn.jpg]] next to one of the fallowing | Click [[File:Arrowbtn.jpg]] next to one of the fallowing | ||
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Repeat for the rest | Repeat for the rest | ||
{{todo|Explain Further}} | |||
== Setting Interrupts == | |||
Click the box next to interrupts | |||
This drop down will show | |||
[[File:ActBusyEditor InterruptsDropDown.jpg]] | |||
{{todo|Explain Further}} | |||
== See Also == | == See Also == |
Revision as of 18:51, 18 January 2012

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Overview
The Actbusy Script Editor is an engine tool available in Alien Swarm and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).


Interface
The first window on the left is the properties window. On the right is the Sequence Picker window.
File
- Open...
- Save
- Save As...
- Close
- Recent
- Clear Recent
- Exit
Edit
- Undo
- Shortcut keys Ctrl + Z
- Redo
- Shortcut keys ⇧ Shift + Ctrl + Z
- Describe Undo History
Confirm:What does this do?
- Clear Undo History
- Keyboard
- Shortcut keys ⇧ Shift + Ctrl + Alt + E
See setting key bindings
ActBusy
- Create ActBusy
- Delete ActBusy
View
- Properties
- Shows the Properties Window If Checked
- Sequence Picker
- Shows the Sequence Picker Window If Checked
- Default Layout
- Resets the layout to the defualt view
Setting Key Bindings
to set key bindings click Edit -> Key Bindings
the Key Bindings Editor window will appear
Creating ActBusy Events
first click ActBusy -> Create ActBusy
click the + symbol next to children
the Properties window should look like this
Selecting Animations
Click next to one of the fallowing
- busy_anim
- entry_anim
- exit_anim
- busy_sequence
- entry_sequence
- exit_sequence
The Select MDL File Window Opens
pick the desired performing character model
then click "open"
The Select Sequence/Activity Window Opens
Select the approprate animation and click "open"
Repeat for the rest
Setting Interrupts
Click the box next to interrupts
This drop down will show
See Also
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