Left 4 Dead 2 Level Creation: Difference between revisions
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=== Custom Assets === | === Custom Assets === | ||
* [[Creating_a_Material|Custom Materials and Textures]] | [[Decals#Using_modulation|Custom Wall Writings and Graffiti]] | |||
* [[Category:Modeling|Custom Models]] | |||
* [[Particle_System|Editing Particle Effects]] | |||
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] | * [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] | ||
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | * [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]] | ||
* [[L4D2 Soundscripts|Soundscripts]] | * [[L4D2 Soundscripts|Soundscripts]] |
Revision as of 10:07, 18 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.