Left 4 Dead 2 Level Creation: Difference between revisions

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* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]


=== Gametypes ===
=== Gamemodes ===
* [[L4D_Level_Design/Versus_Maps|Versus Gametype]]
* [[L4D_Level_Design/Versus_Maps|Versus]]
* [[Survival Gametype (L4D)|Survival Gametype]]
* [[Survival Gametype (L4D)|Survival]]
* [[L4D2 Level Design/Scavenge Maps|Scavenge Gametype]]
* [[L4D2 Level Design/Scavenge Maps|Scavenge]]
* [[Mutation Gametype (L4D2)|Mutation Gametype]]
* [[Mutation Gametype (L4D2)|Mutations]]
* [[L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support]]
* [[L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support]]



Revision as of 23:45, 17 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Tutorials and Constructing Elements

Gamemodes

Custom Assets

Shipping

Design Theory

Other

Reference Information

Navigation Meshes

General

Left 4 Dead Series