Left 4 Dead 2 Level Creation: Difference between revisions

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** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]]
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]]
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]]
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]]
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering]]
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering Areas]]
** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners]]
** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners]]
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]

Revision as of 20:37, 17 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting started

Tutorials and Constructing Elements

Design Theory

Other

Reference Information

Navigation meshes

General

Left 4 Dead Series