Left 4 Dead 2 Level Creation: Difference between revisions
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* [[Navigation Mesh Commands]] | * [[Navigation Mesh Commands]] | ||
===Left 4 Dead=== | ===Left 4 Dead Series=== | ||
* [[nav_mode.cfg]] - | * Basic Nav Editing | ||
* [[Navigation Meshes (L4D)|Navigation | ** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]] | ||
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]] | |||
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' and '''[[nav_mode.cfg]]''' | |||
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]] | |||
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | |||
** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|Deleting]] | |||
** [[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|Analyzing]] | |||
** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|Ladders]] | |||
** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|Connecting]] | |||
** [[L4D_Level_Design/Nav_Meshes#Drawing your own Nav areas|Drawing Your Own Nav Areas]] | |||
** [[L4D_Level_Design/Nav_Meshes#Grid snapping when drawing nav|Grid Snapping]] | |||
** [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|Infected-only Ladders]] | |||
** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|Nav Blockers]] | |||
** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events]] | |||
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | |||
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]] | |||
** '''[[L4D Level Design/Nav Flow|Nav Flow]]''' | |||
** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]] | |||
* [[L4D Level Design/Advanced Nav Editing|Advanced Nav Editing]] | |||
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | |||
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | |||
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | |||
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]] | |||
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering]] | |||
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | |||
* [[Navigation Meshes (L4D)|Navigation Mesh Attributes (Left 4 Dead Series)]] | |||
* [[Left 4 Dead Infected Populations]] | * [[Left 4 Dead Infected Populations]] | ||
* [[Sorting out navigation flow]] | * [[Sorting out navigation flow]] | ||
Revision as of 20:31, 17 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.