L4D Level Design Basics Tutorial: Difference between revisions
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Revision as of 10:06, 19 February 2010
A step-by-step guide on creating Left 4 Dead levels using the Left 4 Dead Authoring Tools.
- Getting Started
- Your First L4D Level
- Ladders
- Visibility
- Nav Meshes
- Advanced Nav Editing
- Nav Flow
- Checkpoints (Part 2)
- Outdoor Levels
- Level Organization
- Level Standards
- Clip Brushes
- Elevators
- Panic Events
- Breakable Walls
- Finale Events (Part 2, Part 3)
- Additional Finale Components
- Versus Maps
Once complete, you may wish to look at the Level Design Category from more advanced articles.