L4D Level Design Basics Tutorial: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) (otherlang2) |
No edit summary |
||
Line 1: | Line 1: | ||
{{otherlang2|ru=L4D Level Design Basics Tutorial:ru}} | {{otherlang2| | ||
de=L4D Level Design Basics Tutorial:de| | |||
ru=L4D Level Design Basics Tutorial:ru}} | |||
A step-by-step guide on creating Left 4 Dead levels using the [[Left 4 Dead Authoring Tools]]. | A step-by-step guide on creating Left 4 Dead levels using the [[Left 4 Dead Authoring Tools]]. |
Revision as of 04:27, 10 August 2009
A step-by-step guide on creating Left 4 Dead levels using the Left 4 Dead Authoring Tools.
- Getting Started
- Your First L4D Level
- Ladders
- Visibility
- Nav Meshes
- Advanced Nav Editing
- Nav Flow
- Checkpoints (Part 2)
- Outdoor Levels
- Level Organization
- Level Standards
- Clip Brushes
- Elevators
- Panic Events
- Breakable Walls
- Finale Events (Part 2, Part 3)
- Additional Finale Components
- Versus Maps
Once complete, you may wish to look at the Level Design Category from more advanced articles.