Counter-Strike: Global Offensive/Game Modes/Demolition: Difference between revisions

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Custom weapon progressions can be defined in <code>csgo/[[gamemodes.txt|gamemodes_server.txt]]</code>.
Custom weapon progressions can be defined in <code>csgo/[[gamemodes.txt|gamemodes_server.txt]]</code>.
{{Todo|But how can they be used?}}{{csgo-navbox}}
{{Todo|But how can they be used?}}


== Bugs ==
== Bugs ==
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* {{csgo mode|Ar}}
* {{csgo mode|Ar}}


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[[Category:Counter-Strike: Global Offensive]]
[[Category:Counter-Strike: Global Offensive]]
[[Category:Level_Design]]
[[Category:Level_Design]]

Revision as of 01:45, 18 November 2025

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Counter-Strike: Global Offensive Level Creation
Icon-delisted.png
This page documents information about a game or software, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
Csgo icon demolition.png

Demolition (internally: gungametrbomb) is a game mode in Counter-Strike: Global Offensive. It is a fast paced mix of bomb planting and gun progression.

A map can be launched in this game mode by invoking the commands game_type 1; game_mode 1; map <mapname> or shorter: map <mapname> demo.

On official servers, Demolition is played as a skirmish game mode, meaning that additionally, sv_skirmish_id 11 is set, too. This has the side effect that the map voting process at the end of the game also "offers" a different war game.

Icon-Bug.pngBug:When launched as a skirmish mode, there is no game mode icon in the loading screen, although there is one for it in the game files (with a shield, just like in CS:GO/CS2 Arms Race Arms Race.  [todo tested in ?]

Game Mode Description

On official servers, this game mode plays the same as CS:GO/CS2 Casual Casual but with the following exceptions, making it similar to CS:GO/CS2 Arms Race Arms Race:

  • The scenario is Bomb Defusal with one accessible bomb site.
  • Players have fixed weapons. Neither can they drop them nor buy anything.
  • There is a weapon progression (a list of guns) for each team. In the first round, players begin with the first gun. If they make a kill in a round, they get the next weapon of the progression in the next round. They get a bonus grenade if they make more than one kill.

Map Requirements

The Demolition game mode only requires spawn points for each team to work at all and one bomb site to play as intended.

Spawn points

Demolition uses info_player_counterterrorist and info_player_terrorist as player spawn entities. It is a team game mode, so you will want to group the spawn points by team, and place them roughly equidistant from the bomb site, just like in the classic game modes like CS:GO/CS2 Competitive Competitive.

Tip.pngTip:Aim to include at least 5, ideally 16 spawn points for each team, so your map will work with up to 32 players on a server.

The use of special spawn points just for Demolition can be implemented with VScript, see Counter-Strike: Global Offensive/Game Modes#Game Mode dependent Events.

Bomb sites

Bomb sites work the same way as in every Bomb Defusal map. Make a brush textured with tools/toolstrigger, and with it selected, press Ctrl+T and change the class to func_bomb_target. Consider using overlays to indicate the location of the bomb site, and to mark it's extents so players can easily identify where they can plant the bomb.

The official Demolition maps only have one bomb site but the game mode does also work correctly for any number of bomb sites, even though this is probably not intended. If none is included, the game will not give a C4 entity to any of the terrorist players, making the scenario an Elimination Mission. If a hostage_entity is included, you get a Hostage Rescue scenario instead.

Note.pngNote:The map scenario displayed in the loading screen is determined by the map's prefix.

Weapon Progressions

Upon achieving a kill the player will move up a weapon level. Limited to 1 level of progression per round. Inventory loadout doesn't affect weapons in the gun progression.

Gun Progression
pre Sept 21, 2021 post Sept 21, 2021
Level CT T CT T
1 M4A4 AK47 M4A4 AK47
2 P90 P90 FAMAS Galil AR
3 UMP-45 MP5-SD P90 P90
4 Desert Eagle Desert Eagle MP9 MAC-10
5 Nova Nova XM1014 XM1014
6 Five-Seven P250 Desert Eagle Desert Eagle
7 USP-S Glock-18 Five-Seven Tec-9
8 SSG08 SSG08 SSG08 SSG08
9 AWP AWP AWP AWP
10 SCAR-20 G3SG1 SCAR-20 G3SG1

Additional kills reward a grenade utility that will be equipped in the proceeding round, All 3 level available per round. All utility is cleared at the end of each round.

Grenade Reward
#Kills Grenade Type
2 HE Grenade
3 Flashbang
>= 4 Molotov / Incendiary

Custom weapon progressions can be defined in csgo/gamemodes_server.txt.

Todo: But how can they be used?

Bugs

  • At the end of the game changing from CS:GO/CS2 DemolitionDemolition to CS:GO/CS2 Flying Scoutsman Flying Scoutsman and voting for a map not supported by CS:GO/CS2 Flying Scoutsman Flying Scoutsman right before the map switch you are able to play CS:GO/CS2 Casual Casual on that voted demolition map.
  • If you get a killed while controlling a bot it won't level up the bot's gun.
  • Taking control of a bot then switching team can break the bot.
  • Disconnecting & reconnecting to a game resets your gun level to 1.
  • Its possible to have 7 players on a team (max is supposed to be 6).
  • A player can be invisible on the leader board and when spectating that player their name says "unconnected".

See Also