Tool textures (Source 2): Difference between revisions
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(categorizing common general tool textures.) |
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[[File:Filtering tool textures - Source 2 Hammer.png|thumb|right|320px|Filtering tool textures in {{src2|1}} Hammer (screenshot from {{hla|1}}).]] | [[File:Filtering tool textures - Source 2 Hammer.png|thumb|right|320px|Filtering tool textures in {{src2|1}} Hammer (screenshot from {{hla|1}}).]] | ||
'''Tool textures''' are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the [[Asset Browser]] using "tools" (or alternatively, in {{cs2|1}}, click the Edit filter ([[File:S2_Asset_Browser_-_Generic_filter_show_editor_icon.png|16px|link=|Edit filter icon]]) icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "{{code|tag{{=}}@vmat_tools_nodraw}}", or in {{hla|1}}/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like {{src|1}}, some tool textures may be located in different directory (e.g. {{code|dev}} or {{code|effects}} folder). | '''Tool textures''' are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the [[Asset Browser]] using "tools" (or alternatively, in {{cs2|1}}, click the Edit filter ([[File:S2_Asset_Browser_-_Generic_filter_show_editor_icon.png|16px|link=|Edit filter icon]]) icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "{{code|tag{{=}}@vmat_tools_nodraw}}", or in {{hla|1}}/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like {{src|1}}, some tool textures may be located in different directory (e.g. {{code|dev}} or {{code|effects}} folder). Additionally, some tool textures, like {{code|[[#toolsblocklight|toolsblocklight]]}}, are not tagged in Tools Nodraw Material. | ||
{{Note|Some tool textures only function properly if the mesh was brush/block-shaped, or one of the mesh faces isn't deleted.}} | {{Note|Some tool textures only function properly if the mesh was brush/block-shaped, or one of the mesh faces isn't deleted.}} | ||
Line 22: | Line 22: | ||
{{Todo|Categorization.}} | {{Todo|Categorization.}} | ||
{{Table | {{Table | ||
| width = 100% | | width = 100% | ||
Line 41: | Line 39: | ||
{{th|radius=0 3px 0 0| Usage / Notes }} | {{th|radius=0 3px 0 0| Usage / Notes }} | ||
}} | }} | ||
{{tr|id=toolsblock_los | |||
{{tr|id= | | {{td|align=center|dark=true|select=none| [[File:toolsblocklos.gif|64px]] }} | ||
| {{td|align=center|dark=true|select=none| [[File: | {{td|align=center| {{mono|toolsblock_los}} }} | ||
{{td|align=center| {{mono| | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| Blocks the line of sight of NPCs and bots. }} | |||
}} | |||
{{tr|id=toolsblocksound | |||
| {{td|align=center|dark=true|select=none| [[File:toolsblocksound.png|64px]] }} | |||
{{td|align=center| {{mono|toolsblocksound}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
Line 50: | Line 64: | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td| Same as AudioBlocker, but with slightly different tool textures parameters {{Confirm|Also present in {{hla|1}}, test whether this does anything.}}}} | |||
}} | |||
{{tr|id=toolsinvisibleladder | |||
| {{td|align=center|dark=true|select=none| [[File:toolsladder.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsinvisibleladder}}</br>{{mono|toolsinvisibleladder_wood}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | {{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | ||
{{td| | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{tr|id= | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
| {{td|align=center|dark=true|select=none| [[File: | {{td| {{Cs2}} Used to create non-object ladders (with metal noise).</br>{{only|{{cs2}}}} Also has a wood version of the texture, which makes wood sound. }} | ||
{{td|align=center| {{mono| | }} | ||
{{tr|id=toolslightmapres | |||
| {{td|align=center|dark=true|select=none| [[File:toolslightmapres.png|64px]] }} | |||
{{td|align=center| {{mono|toolslightmapres}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down}} | |||
}} | |||
{{tr|id=toolslightvolumeboundary | |||
| {{td|align=center|dark=true|select=none| [[File:toolslightvolumeboundary.png|64px]] }} | |||
{{td|align=center| {{mono|toolslightvolumeboundary}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| {{Todo|Figure out}}}} | |||
}} | |||
{{tr|id=toolsnodraw | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsnodraw}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| Not drawn in game, and is skipped by [[VRAD (Source 2)|VRAD]]. While it still works, it mostly no longer needed on surfaces the player will never see in-game, as you can now simply just select the mesh's face and delete it entirely. }} | |||
}} | |||
{{tr|id=toolsnodraw_bounce | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsnodraw_bounce}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| {{ | {{td| Same as {{code|toolsnodraw}}, but does not block VIS. }} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsnodraw_grate | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsnodraw grate.png|64px]] }} | ||
{{td|align=center| {{mono| | {{td|align=center| {{mono|toolsnodraw_grate}} }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| Identical to {{code|Tools/ToolsNodraw}}, it supposed to make grate impact sounds when hit or stand on top and moving around it but seems to make the same exact sounds as {{code|Tools/ToolsNodraw}}. }} | |||
}} | |||
{{tr|id=toolsnodraw_metal | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw_metal.png|64px]] }} | |||
{{td|align=center| {{mono|toolsnodraw_metal}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| Makes metal sounds when walking on it. Also show metal bullet impact when shot at it. Does not block VIS.}} | |||
}} | |||
{{tr|id=toolsnodraw_wood | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsnodraw_wood}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| | {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}}) }} | ||
}} | }} | ||
{{tr|id=tools_postprocess_volume | {{tr|id=tools_postprocess_volume | ||
Line 98: | Line 193: | ||
{{td| Meshes with this texture are meant to be tied to the [[Counter-Strike_2_Workshop_Tools/Postprocessing|post_processing_volume]] entity.}} | {{td| Meshes with this texture are meant to be tied to the [[Counter-Strike_2_Workshop_Tools/Postprocessing|post_processing_volume]] entity.}} | ||
}} | }} | ||
{{tr|id= | }} | ||
| {{td|align=center|dark=true|select=none| [[File: | |||
{{td|align=center| {{mono| | === Uncategorized === | ||
These tool textures have not been organized yet. | |||
{{Table | |||
| width = 100% | |||
| {{tr | |||
| sticky = true | |||
| {{th|width=64px|radius=3px 0 0 0| Image }} | |||
{{th|width=100px| Name }} | |||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | |||
{{th|width=75px| Casts shadows }} | |||
{{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | |||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | |||
{{th|width=75px| Solid to NPCs }} | |||
{{th|width=75px| Solid to player(s) }} | |||
{{th|width=75px| Solid to physics }} | |||
{{th|width=75px| Solid to bullets }} | |||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
}} | |||
{{tr|id=audioblocker | |||
| {{td|align=center|dark=true|select=none| [[File:audioblocker.png|64px]] }} | |||
{{td|align=center| {{mono|audioblocker}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|Muffles audio if mesh blocks line of sight of the audio origin. See [[Counter-Strike_2_Workshop_Tools/Audio_Blocker|Audio Blocker]] page for more info}} | |||
}} | |||
{{tr|id=postprocessingvolume | |||
| {{td|align=center|dark=true|select=none| [[File:Postprocessingvolume.png|64px]] }} | |||
{{td|align=center| {{mono|postprocessingvolume}} }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | {{td|align=center|bgcolor=#81b53e|color=#000| ? }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| {{Todo|Figure out}} Might only be used in HLA or other Source 2 games? Not in CS2}} | |||
}} | |||
{{tr|id=tools_cs_place | |||
| {{td|align=center|dark=true|select=none| [[File:tools cs place.png|64px]] }} | |||
{{td|align=center| {{mono|tools_cs_place}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| Meshes with this texture are meant to be tied to the [[env_cs_place]] entity to create Location name callouts. {{cs2|only}}}} | |||
}} | |||
{{tr|id=tools_spawn_volume | |||
| {{td|align=center|dark=true|select=none| [[File:tools spawn volume.png|64px]] }} | |||
{{td|align=center| {{mono|tools_spawn_volume}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id=toolsblockbomb | {{tr|id=toolsblockbomb | ||
Line 152: | Line 297: | ||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | {{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| Solid to bullets.</br>{{cs2}} Shows bullet impact when shooting at it.</br>{{cs2}} Has {{code|toolsblockbullets_cs}} variant, which does not show the bullet impact when shooting at it.</br>{{Confirm|See [[Blockbullets]]. Confirm if Source 2 version of this texture does something useful | {{td| Solid to bullets.</br>{{cs2}} Shows bullet impact when shooting at it.</br>{{cs2}} Has {{code|toolsblockbullets_cs}} variant, which does not show the bullet impact when shooting at it.</br>{{Confirm|See [[Blockbullets]]. Confirm if Source 2 version of this texture does something useful (whether it works correctly by blocking bullets even if the wall is very thin) or basically useless like Source 1.}} }} | ||
}} | }} | ||
{{tr|id=toolsblocklight | {{tr|id=toolsblocklight | ||
Line 166: | Line 311: | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| Block light. Does not create VIS. | {{td| Block light. Does not create VIS. | ||
{{note|Not tagged in Tools Nodraw Material (confirmed in {{hla|1}}).}} }} | |||
{{ | |||
}} | }} | ||
{{tr|id=toolsgrey | {{tr|id=toolsgrey | ||
Line 223: | Line 355: | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| {{Todo|Figure out}} }} | {{td| {{Todo|Figure out}} }} | ||
}} | }} | ||
{{tr|id=toolsmarkupvolumeai | {{tr|id=toolsmarkupvolumeai | ||
Line 293: | Line 383: | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id=toolsprecipitation | {{tr|id=toolsprecipitation | ||
Line 438: | Line 444: | ||
=== General — Game-specific === | === General — Game-specific === | ||
These tool textures are only available in specific Source 2 games. | These tool textures are only available in specific Source 2 games. | ||
==== <font size="3">{{cs2|4}}</font> ==== | |||
{{Table | {{Table | ||
| width = 100% | | width = 100% | ||
Line 482: | Line 489: | ||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | {{td|align=center|bgcolor=#FF9090|color=#000| No }} | ||
{{td| {{Cs2}} {{Todo|Figure out}}}} | {{td| {{Cs2}} {{Todo|Figure out}}}} | ||
}} | |||
{{tr|id=toolsnodraw_plastic | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsnodraw_plastic}} }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#81b53e|color=#000| ? }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes }} | |||
{{td|align=center|bgcolor=#90FF90|color=#000| Yes (Bullet impacts) }} | |||
{{td|align=center|bgcolor=#FF9090|color=#000| No }} | |||
{{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}}) }} | |||
}} | }} | ||
}} | }} |
Revision as of 22:28, 14 June 2025







Tool textures are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the Asset Browser using "tools" (or alternatively, in Counter-Strike 2, click the Edit filter () icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "tag=@vmat_tools_nodraw", or in Half-Life: Alyx/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like Source, some tool textures may be located in different directory (e.g. dev or effects folder). Additionally, some tool textures, like toolsblocklight, are not tagged in Tools Nodraw Material.

General
General — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsblock_los | No | No | No | Yes | No | No | No | No | No | Blocks the line of sight of NPCs and bots. |
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toolsblocksound | No | No | No | No | No | No | No | No | Yes | Same as AudioBlocker, but with slightly different tool textures parameters ![]() |
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toolsinvisibleladder toolsinvisibleladder_wood |
No | No | No | ? | ? | Yes | No | No | No | ![]() (only in ![]() |
![]() |
toolslightmapres | No | No | No | No | No | No | No | No | No | Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down |
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toolslightvolumeboundary | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsnodraw | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Not drawn in game, and is skipped by VRAD. While it still works, it mostly no longer needed on surfaces the player will never see in-game, as you can now simply just select the mesh's face and delete it entirely. |
![]() |
toolsnodraw_bounce | No | No | No | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Same as toolsnodraw, but does not block VIS. |
![]() |
toolsnodraw_grate | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Identical to Tools/ToolsNodraw, it supposed to make grate impact sounds when hit or stand on top and moving around it but seems to make the same exact sounds as Tools/ToolsNodraw. |
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toolsnodraw_metal | No | No | No | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Makes metal sounds when walking on it. Also show metal bullet impact when shot at it. Does not block VIS. |
![]() |
toolsnodraw_wood | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Identical to Tools/ToolsNodraw (confirmed on ![]() |
![]() |
tools_postprocess_volume | ? | ? | ? | ? | ? | ? | ? | ? | No | Meshes with this texture are meant to be tied to the post_processing_volume entity. |
Uncategorized
These tool textures have not been organized yet.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
audioblocker | No | No | No | No | No | No | No | No | Yes | Muffles audio if mesh blocks line of sight of the audio origin. See Audio Blocker page for more info |
![]() |
postprocessingvolume | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out Might only be used in HLA or other Source 2 games? Not in CS2 |
![]() |
tools_cs_place | No | No | No | No | No | No | No | No | No | Meshes with this texture are meant to be tied to the env_cs_place entity to create Location name callouts. (only in ![]() |
![]() |
tools_spawn_volume | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsblockbomb | No | No | No | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | ![]() |
![]() |
toolsblockbullets | No | No | No | ? | ? | Yes | Yes | Yes | No | Solid to bullets.![]() ![]() ![]() |
![]() |
toolsblocklight | No | Yes | No | No | No | No | No | No | No | Block light. Does not create VIS.
![]() |
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toolsgrey | Yes | Yes | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsignorenpc | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsinvisible | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsmarkupvolumeai | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
![]() |
toolsnavattribute | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
![]() |
toolsprecipitation | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolssolidblocklight | No | Yes | Yes | Yes | No | No ((in ![]() |
No | No | No | Same as Block light (toolsblocklight), but create VIS. |
![]() |
toolsteleportclip | No | No | N/A | No | No | Yes | No | No | No | ![]() ![]() ![]() ![]() |
![]() |
toolstrigger | No | No | No | No | No | No | No | No | No | Used on trigger(s) entities |
General — Game-specific
These tool textures are only available in specific Source 2 games.
Counter-Strike 2
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsgrenadeclip | No | No | No | No | No | No | Solid to Grenades | No | No | ![]() |
![]() |
toolsnavspaceclip | No | Yes | ? | ? | ? | ? | ? | ? | No | ![]() Todo: Figure out |
![]() |
toolsnodraw_plastic | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Identical to Tools/ToolsNodraw (confirmed on ![]() |
General - Obsolete / Non-functional
These tool textures are obsoleted (deprecated) or no longer works as intended.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsblack | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | ![]() Use other black texture instead, such as dev/black_simple, cs_italy_black (both cast lightmap and CSM shadows, however they also renders bullet marks). (Confirmed on ![]() ![]() |
![]() |
toolswhite | No | Yes | Yes[confirm] | Yes | Yes | Yes | Yes | Yes | No | ![]() ![]() ![]() ![]() Use other white texture instead, such as effects/glows/solid_white_glow. |
Optimization
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
skyvisblocker | No | No | ? | ? | ? | No | No | ? | No | ![]() |
![]() |
tools_func_occluder | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
![]() |
toolsskip | No | No | ? | ? | ? | No | No | No | No | Has no effect on anything. |
![]() |
toolsoccluder | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out Presumably the same as tools_func_occluder, just from a different game[confirm] |
![]() |
visblocker | No | No | Yes | No | No | No | No | No | No | Block VIS. |
Clip
Clips — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsclip | No | No | No | No | Yes | Yes | No | No | No | Solid to players and NPCs but not other objects. |
![]() |
toolsplayerclip | No | No | No | No | No | Yes | No | No | No | Solid to players only. |
![]() |
toolsnpcclip | No | No | No | No | Yes | No | No | No | No | Solid to NPCs only. |
![]() |
toolsnavclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsotherclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolscontrolclip | No | No | No | No | Yes | Yes | Yes | Yes | No | Leftover and previously deprecated in Source 2007, but present in Team Fortress 2. |
Clips — Game Specific
These tool textures are only available in specific Source 2 games.
Sky and Fog
Sky and Fog — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsfog | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out Likely leftover from Source, which does nothing and have no effect. |
![]() |
fogvolume | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsskybox | No | No | Yes | ? | ? | No | No | ? | No | This texture is used to display 3D skyboxes. Works similar to toolsnodraw, but non-solid. |
Sky and Fog — Game Specific
These tool textures are only available in specific Source 2 games. [Todo]
Miscellaneous
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
climb | No | No | No | ? | ? | Yes | Yes | No | No | Leftover when Valve imported L4D2 into Source 2 internally. Works the same way as toolsinvisibleladder, but with default sounds (confirmed on ![]() |
![]() |
climb_versus | No | No | No | ? | ? | Yes | Yes | No | No | Same as above. |
![]() |
wrongway | Yes | Yes | No | ? | ? | Yes | Yes | Yes (Marks) | No | ![]() ![]() Unlike Source ( ![]() |
![]() |
wrongway_timer | Doesn't work correctly | No | No | ? | ? | Yes | Yes | Yes (Marks) | No | Used for brushes that are temporarily blocking Terrorists during the freezetime of the CS:GO ![]() |