SDK Docs: Difference between revisions
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| caption = [[File:Source-logo.png|400px|link=Source|Source Engine]] | | caption = [[File:Source-logo.png|400px|link=Source|Source Engine]] | ||
<p style="font-size:1.1em; text-align:center; padding:0 1em; margin:1.25em auto 2em auto"> '''The {{srcsdk|3.1.nolink}} is freely available to all Steam users.''' It is used to develop mods and content for the [[Source 2006]], [[Source 2007]] and [[Source 2013]] engine branches. </p> | <p style="font-size:1.1em; text-align:center; padding:0 1em; margin:1.25em auto 2em auto"> '''The {{srcsdk|3.1.nolink}} is freely available to all Steam users.''' It is used to develop mods and content for the [[Source 2006]], [[Source 2007]] and [[Source 2013]] and {{tf2branch|1}} engine branches. </p> | ||
<p style="margin:10px 0 10px; font-size:1.1em">'''[[Source|About Source]]''' · '''[[SDK Installation|Download and Installation]] · [https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine Distributing Source mods] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p> | <p style="margin:10px 0 10px; font-size:1.1em">'''[[Source|About Source]]''' · '''[[SDK Installation|Download and Installation]] · [https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine Distributing Source mods] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p> | ||
Revision as of 15:45, 13 May 2025
| Modding | Creating, organizing and releasing your Source project. |
| Level Design | Maps are the 3D worlds where everything comes together. |
| Programming | A mod's C++ code defines the way its world and game rules behave. |
| Scripting | Scripting can be used for adding new functionality or logic to entities. |
| Modeling | Models are the detailed 3D objects that appear in the game world. |
| Materials | Textures and shaders are combined in Source to create materials. |
| Sounds | Quality audio adds a fourth dimension to your world. |
| Particles | Effects like smoke, sparks, blood and fire are created with particles. |
| Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
| Choreography | Direct your digital actors' performances with choreographed scenes. |
| Filmmaker | Create movies inside the Source Engine. |
| Tutorials | Step-by-step guides on a variety of topics. |
| Technical | In-depth discussion on the Source Engine's features. |
| Glossary | Explanations for terms you may encounter. |
| Official Tools | Official tools made by Valve for their games. |
| Third-Party Tools | Useful developer tools created by the community. |
| I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |
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