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PBR (Strata shader): Difference between revisions

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{{this is a|pixel shader|name=PBR|game=Strata|notitlechange=1}} It uses many different texture maps to create a more accurate simulation of light. {{Strata|2}} uses a modified version of [[Adding PBR to your mod|Thexa4's PBR shader]], which is capable of rendering lightmaps on brushes. It can be used on both brushes ''and'' models.
{{this is a|pixel shader|name=PBR|game=Strata Source|notitlechange=1}} It uses many different texture maps to create a more accurate simulation of light. {{Strata|2}} uses a modified version of [[Adding PBR to your mod|Thexa4's PBR shader]], which is capable of rendering lightmaps on brushes. It can be used on both brushes ''and'' models.


{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}}
{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}}

Revision as of 19:03, 14 May 2025