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| SirYodaJedi (talk | contribs) No edit summary | SirYodaJedi (talk | contribs)  | ||
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| | style="padding-right:2em" | | | style="padding-right:2em" | | ||
| ===[[Squirrel]] {{sq}}=== | ===[[Squirrel]] {{sq}}=== | ||
| {{src13mp|4|nt=sdkshort|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) | |||
| {{todo|All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added.}}  | |||
| :[[Source SDK Base 2013/Scripting/VScript Examples|Script Examples]] | |||
| {{tf2|4}} | {{tf2|4}} | ||
| :[[TF2 VScript Examples|Script Examples]] | :[[TF2 VScript Examples|Script Examples]] | ||
| :[[Team Fortress 2/Scripting/Script Functions|List of Script Functions]] | :[[Team Fortress 2/Scripting/Script Functions|List of Script Functions]] | ||
| {{css|4}} | {{css|4}} | ||
Revision as of 09:48, 22 February 2025
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
 Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the
 Source 2 engine and external scripts. According to the  Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
 Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)














































