Cycler actor: Difference between revisions
Jump to navigation
Jump to search

Warning:Most actors simply die after being shot.
mNo edit summary |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 9: | Line 9: | ||
{{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | {{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | ||
{{Expand|title=CBaseAnimating| | {{Expand|title=CBaseAnimating| | ||
{{KV | {{KV CBaseAnimating}} | ||
}} | }} | ||
Revision as of 22:27, 21 February 2025


![]() |
---|
CFlextalkActor |
![]() |
cycler_actor
is a point entity available in all Source games except
Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPCs.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Sentence Group (Sentence) <string>
- [Todo]
Shadow:
|
Inputs
- Alpha <integer >
- Set Alpha Value