Cycler actor: Difference between revisions
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Warning:Most actors simply die after being shot.
(added Skin keyvalua that is non fgd, but does work if added manually. Also added warning about npc simply dying.) |
SirYodaJedi (talk | contribs) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | {{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | ||
{{Expand|title=CBaseAnimating| | |||
{{KV Studiomodel}} | |||
}} | |||
==Inputs== | ==Inputs== |
Revision as of 14:59, 18 January 2025


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CFlextalkActor |
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cycler_actor
is a point entity available in all Source games except
Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPC's.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Sentence Group (Sentence) <string>
- [Todo]
Shadow:
|
Inputs
- Alpha <integer >
- Set Alpha Value