Grenade mortar small: Difference between revisions
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Warning:
AltNames: This entity is also tied to
Bug:This entity is not functional if created via ent_create grenade_mortar_small in Steam versions of the game.
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
(not in
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{{altnames|name1=grenade_mortar}} | {{altnames|name1=grenade_mortar}} | ||
{{bug|This entity is not functional if created via {{command|ent_create|grenade_mortar_small}} in [[Steam]] versions of the game.|hidetested=1}} | {{bug|This entity is not functional if created via {{command|ent_create|grenade_mortar_small}} in [[Steam]] versions of the game.|hidetested=1}} | ||
{{bug|It bounce of dynamic (not physics) objects, such as {{ent|prop_dynamic}}. Usually happens with objects that have a dynamic collision, or objects that are in motion. | |||
{{expand|title=Example.| | |||
<br> | |||
<gallery mode=packed heights=510px> | |||
File:Grenademortarbounce.jpg|Here it bounce of this metal door. The door is prop_dynamic with dynamic collision (required for animations). Note how the particle trail looks like and note the position of the grenade. | |||
</gallery> | |||
}} | |||
{{not|{{bms12}}}}|hidetested=1}} | |||
{{note|Used model from [[weapon_mp5|MP5]]'s [[Grenade mp5 contact|grenade]] model for some reason.}} | {{note|Used model from [[weapon_mp5|MP5]]'s [[Grenade mp5 contact|grenade]] model for some reason.}} | ||
<gallery mode=packed heights=450px> | <gallery mode=packed heights=450px> | ||
File:mortarexp_small.jpg| thumb | right | 510px |Explosion effect from {{ent|grenade_mortar_small}}. | File:mortarexp_small.jpg| thumb | right | 510px |Explosion effect from {{ent|grenade_mortar_small}}.grenademortarbounce.jpg | ||
File:mortarexp_large.jpg| thumb | right | 510px |Explosion effect from {{ent|grenade_mortar_large}}. | File:mortarexp_large.jpg| thumb | right | 510px |Explosion effect from {{ent|grenade_mortar_large}}. | ||
</gallery> | </gallery> |
Revision as of 04:40, 17 December 2024

This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
grenade_mortar_small
is a point entity available in Black Mesa.

- The {{{game}}} parameter is inconsistent with the name defined by the {{bms}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Black Mesa.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
The grenade entity that used by env_mortar_launcher. This is a mortar shell that was used as an airstrike bomb.
This game also have grenade_mortar_large, the only difference is the particle effects from explosion. Both are using same inputs, outputs and console variables.
Most inputs and outputs are same as CBaseAnimating. Used CBlackMesaBaseGrenade
as a base class in Steam versions, CBaseCombatCharacter
used in the mod version.

grenade_mortar
. 

|

Explosion effect from grenade_mortar_small.grenademortarbounce.jpg
Explosion effect from grenade_mortar_large.
Inputs
- OverrideDamage <float >
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage from the shell.
- OverrideDamageRadius <float >
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage radius from the shell.
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
sk_grenade_mortar_gravity | 400 | Float | Speed of the shell. ![]() |
sk_grenade_mortar_max_speed | 2000 | Float | Max possible speed. Doesn't seems to affect anything. |
sk_grenade_mortar_track_drag | 0.8 | Float | Doesn't seems to affect anything. |
sk_grenade_mortar_track_acceleration | 400 | Float | Doesn't seems to affect anything. |
Black Mesa (mod) (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
See Also
- env_mortar_launcher - the launcher
- env_mortar_controller - the "tactical map"