Category:Black Mesa level design: Difference between revisions
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MyGamepedia (talk | contribs) (Many stuff done about ents, I'm going to done even more, so this 2 sections gonna be useless.) |
MyGamepedia (talk | contribs) |
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* {{ent|$specmap_texture}} | * {{ent|$specmap_texture}} | ||
* {{ent|$moss_enable}} | * {{ent|$moss_enable}} | ||
* | * {{ent|Lightmapped_4WayBlend}} | ||
* {{ent|$halflambert_gbuffer_off}} | |||
== Game Modes == | == Game Modes == |
Revision as of 11:01, 11 January 2025

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For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This category contains articles relating specifically to Level Design for Black Mesa. For general mapping tutorials see, Level Design
Getting StartedGeneralDesignConstructing ElementsLabOfficeMaintenanceHazardsTutorialsExternal links |
ScriptingAdditional Information
ReferencesBlack Mesa Specific Shaders
Game Modes |
Pages in category "Black Mesa level design"
The following 4 pages are in this category, out of 4 total.