Info ladder: Difference between revisions
		
		
		
		
		
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Important:This is a preserved entity in 




.
If the game has round restart mechanics this entity may not behave as expected:
Warning:In games where 
Note:Some third-party bot plugins read info_ladder to find ladders, such as the version of Omnibot included (but currently inactive) in 
 Fortress Forever.
		
	
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{{this is a|[[entity]]|name=info_ladder|game=Source 2006|game1=Source 2007}}  | {{this is a|[[entity]]|name=info_ladder|game=Source 2006|game1=Source 2007}}  | ||
Based on VBSP source code, <code>info_ladder</code> is intended to help bots navigate the   | Based on VBSP source code, <code>info_ladder</code> is intended to help bots navigate the [[ladder]]s created from <code>func_ladder</code> entities (which are collapsed to {{ent|worldspawn}} by VBSP), but it is not used in current versions of Source that use <code>func_ladder</code>.  | ||
{{PreservedEnt}}  | {{PreservedEnt}}  | ||
Revision as of 05:50, 12 March 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
This entity is not in the  FGD by default.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
| CInfoLadder | 
info_ladder  is an   entity  available in 
 Source 2006 and 
 Source 2007.
Based on VBSP source code, info_ladder is intended to help bots navigate the ladders created from func_ladder entities (which are collapsed to worldspawn by VBSP), but it is not used in current versions of Source that use func_ladder.
If the game has round restart mechanics this entity may not behave as expected:
  | 
info_ladder doesn't exist and func_ladder is being converted into this, the console warning "Attempted to create unknown entity type info_ladder!" will be shown when running the map. In such instances, it is better to instead use func_detail with a material that has %CompileLadder unless the specific game has established different way of creating ladders.
Keyvalues
- mins.x (mins.x) <float>
 - X coordinate of the uppermost and northernmost point of the ladder's bounding box.
 
- mins.y (mins.y) <float>
 - Y coordinate of the uppermost and northernmost point of the ladder's bounding box.
 
- mins.z (mins.z) <float>
 - Z coordinate of the uppermost and northernmost point of the ladder's bounding box.
 
- maxs.x (maxs.x) <float>
 - X coordinate of the bottommost and southernmost point of the ladder's bounding box.
 
- maxs.y (maxs.y) <float>
 - Y coordinate of the bottommost and southernmost point of the ladder's bounding box.
 
- maxs.z (maxs.z) <float>
 - Z coordinate of the bottommost and southernmost point of the ladder's bounding box.