Info ladder: Difference between revisions

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{{PreservedEnt}}
{{PreservedEnt}}


{{warning|In games where <code>info_ladder</code> doesn't exist and <code>func_ladder</code> is being converted into this, the console warning <code>"Attempted to create unknown entity type info_ladder!"</code> will be shown when running the map. In such instances, it is better to instead use {{ent|func_detail}} with material that has {{cmd|%CompileLadder}} unless the specific game has established different way of creating ladders.
{{warning|In games where <code>info_ladder</code> doesn't exist and <code>func_ladder</code> is being converted into this, the console warning <code>"Attempted to create unknown entity type info_ladder!"</code> will be shown when running the map. In such instances, it is better to instead use {{ent|func_detail}} with a material that has {{cmd|%CompileLadder}} unless the specific game has established different way of creating ladders.
{{note|Some third-party [[bot]] plugins read info_ladder to find ladders, such as the version of [[Omnibot]] included (but currently inactive) in {{ff|2}}.}}
{{note|Some third-party [[bot]] plugins read info_ladder to find ladders, such as the version of [[Omnibot]] included (but currently inactive) in {{ff|2}}.}}
}}
}}

Revision as of 12:57, 14 September 2024

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
C++ Class hierarchy
CInfoLadder
CBaseEntity
C++ nav_ladder.cpp

info_ladder is an entity available in Source 2006 Source 2006 and Source 2007 Source 2007.

Based on VBSP source code, info_ladder is intended to help bots navigate the ladders created from func_ladder entities (which are collapsed to worldspawn by VBSP), but it is not used in current versions of Source that use func_ladder.

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchLeft 4 DeadLeft 4 Dead 2Portal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.
Warning.pngWarning:In games where info_ladder doesn't exist and func_ladder is being converted into this, the console warning "Attempted to create unknown entity type info_ladder!" will be shown when running the map. In such instances, it is better to instead use func_detail with a material that has %CompileLadder unless the specific game has established different way of creating ladders.
Note.pngNote:Some third-party bot plugins read info_ladder to find ladders, such as the version of Omnibot included (but currently inactive) in Fortress Forever Fortress Forever.

Keyvalues

mins.x (mins.x) <float>
X coordinate of the uppermost and northernmost point of the ladder's bounding box.
mins.y (mins.y) <float>
Y coordinate of the uppermost and northernmost point of the ladder's bounding box.
mins.z (mins.z) <float>
Z coordinate of the uppermost and northernmost point of the ladder's bounding box.
maxs.x (maxs.x) <float>
X coordinate of the bottommost and southernmost point of the ladder's bounding box.
maxs.y (maxs.y) <float>
Y coordinate of the bottommost and southernmost point of the ladder's bounding box.
maxs.z (maxs.z) <float>
Z coordinate of the bottommost and southernmost point of the ladder's bounding box.

See Also