VRAD (Source 2): Difference between revisions

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'''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].
'''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].


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*[[VRAD]] - {{source|4|nt=3}} counterpart.
*[[VRAD]] - {{source|4|nt=3}} counterpart.
*[[QRAD]] - {{gldsrc|4}} counterpart.
*[[QRAD]] - {{gldsrc|4}} counterpart.
{{SDKTools/source2}}
[[Category:Level Design]]

Revision as of 12:03, 12 July 2024

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VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer, using CPU.

In Counter-Strike 2 Counter-Strike 2, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting[confirm]. VRAD2 and the old CPU lighting compiler have been removed.

Confirm:Does VRAD3 requires ray-tracing support on Half-Life: Alyx, Dota 2 and SteamVR Home aswell?

VRAD3 is also available in Half-Life: Alyx and Dota 2 in later updates.

Games with VRAD2

Games with VRAD3

Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.

See also