Portal 2: Community Edition: Difference between revisions

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:* Lightmapped Ambient Occlusion
:* Lightmapped Ambient Occlusion
*Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped
*Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped
<!-- * Revamped [[HDR]] - still in a testing, more info to come later -->
* {{teamspen|4}} integrated by default
* {{teamspen|4}} integrated by default
* {{l4d2|4}}/{{bms|4}}-style workshop, which allows for asset modification as well as custom maps.
* {{l4d2|4}}/{{bms|4}}-style workshop, which allows for asset modification as well as custom maps.

Revision as of 14:34, 19 April 2024

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Overview

Portal 2: Community Edition Portal 2: Community Edition is a mod for Portal 2 Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.


Portal 2: Community Edition is based on Counter-Strike: Global Offensive Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to Counter-Strike: Global Offensive Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.


Features

Planned Features

  • Most Mapbase Mapbase features will be implemented
  • Toggleable legacy movement (Half-Life 2/Portal)
  • Improved gel and portal color customization
  • Expanded VScript API, along with a new scripting system utilising AngelScript
  • Toggleable Portal Portalgun projectile behavior

Media

Screenshots and videos of P2CE can be found on its Steam store page.

Team

Portal 2: Community Edition is developed by the P2CE Team. An up-to-date member list can be found here.

Gallery

A screenshot showing many of the new elements featured in P2CE A screenshot displaying optional volumetrics on a env_projected_texture

See also

External links