Volumetric lighting: Difference between revisions
Jump to navigation
Jump to search

(→Media) |
|||
Line 10: | Line 10: | ||
|[[File:Deferred volumetrics.png|500px|thumb|center|Volumetric lighting in Alien Swarm Deferred]] | |[[File:Deferred volumetrics.png|500px|thumb|center|Volumetric lighting in Alien Swarm Deferred]] | ||
|[[File:Hlvr-sfm-volumetrics.png|500px|thumb|center|Volumetric lighting in Half Life Alyx]] | |[[File:Hlvr-sfm-volumetrics.png|500px|thumb|center|Volumetric lighting in Half Life Alyx]] | ||
|} | |||
</div> | |||
<div align="center" style=width:100%;overflow:auto> | |||
{| border="0" cellpadding="4" | |||
|[[File:volumetric_projected_texture_p2ce.jpg|400px|thumb|center|Volumetric lighting in Portal 2: Community Edition]] | |||
|[[File:GodraysInWater 1.jpg|500px|thumb|center|Volumetric lighting in Black Mesa]] | |||
|} | |} | ||
</div> | </div> |
Revision as of 07:13, 26 January 2024


Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
![]() |
YES |
![]() |
YES |
![]() |
YES |