Volumetric lighting: Difference between revisions
Jump to navigation
Jump to search

| Line 64: | Line 64: | ||
== External links == | == External links == | ||
{{w|Volumetric_lighting|Volumetric lighting}} | *[https://www.youtube.com/watch?v=ybSYhHx84xI YOUTUBE How To Create Sunbeams using Volumetric Fog in Source 2 Hammer] | ||
*{{w|Volumetric_lighting|Volumetric lighting}} | |||
Revision as of 11:38, 19 January 2024
Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only
Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of
Source 2 have support for Volumetric lighting by default
Media
Native Support
Source
Source 2
| Game | Supports |
|---|---|
| YES | |
| YES | |
| YES |