Prop physics multiplayer: Difference between revisions
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Bug:The Name keyvalue does not function correctly in Source 2007. A workaround is to create a logic_auto or logic_relay with an addoutput,targetname output.
Confirm:seems to be false bug because I don't see anything related to name in source code [todo tested in ?]
AltNames: In 
Left 4 Dead series, this entity is also tied to 
and physicsmode keyvalue works when used on prop_physics
Note:All other keyvalues / inputs / outputs are identical to prop_physics
MyGamepedia (talk | contribs) (→Flags) |
(-added class hierarchy, cleanup, l4ds altname to prop_physics) |
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{{CD|CPhysicsPropMultiplayer|file1=props.cpp}} | |||
{{this is a|name=prop_physics_multiplayer|e0}} It is identical to [[prop_physics]] except that it bounces away from collision (if [[sv_turbophysics]] is enabled), which helps to avoid the prediction errors that normal physics objects typically generate. | {{this is a|name=prop_physics_multiplayer|e0}} It is identical to [[prop_physics]] except that it bounces away from collision (if [[sv_turbophysics]] is enabled), which helps to avoid the prediction errors that normal physics objects typically generate. | ||
{{bug|The Name keyvalue does not function correctly in Source 2007. A workaround is to create a [[logic_auto]] or [[logic_relay]] with an addoutput,targetname output. | {{bug|The Name keyvalue does not function correctly in Source 2007. A workaround is to create a [[logic_auto]] or [[logic_relay]] with an addoutput,targetname output. | ||
{{todo|Test if this issue has been fixed in later versions of Source.}} | {{todo|Test if this issue has been fixed in later versions of Source.}}{{confirm|seems to be false bug because I don't see anything related to name in source code}}}} | ||
{{AltNames|name1=prop_physics|game={{l4ds|4}}|misc=CPhysicsPropMultiplayer doesn't seem to be present {{l4ds}} and physicsmode keyvalue works when used on prop_physics}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Physics Mode|intn=physicsmode|choices|Sets the physics mode used by the prop. | {{KV|Physics Mode|intn=physicsmode|choices|Sets the physics mode used by the prop. | ||
: | :* 0: "Auto Detect" | ||
:* 1: "Solid, Server-side" | |||
:* 2: "Non-Solid, Server-side" | |||
:* 3: "Non-Solid, Client-side" | |||
}} | |||
{{note|All other keyvalues / inputs / outputs are identical to [[prop_physics]]}} | |||
{{ | |||
== See also == | == See also == | ||
* {{ent|prop_data}} | |||
* [[Prop Types Overview]] | |||
** {{ent|prop_physics}} | |||
** {{ent|prop_physics_respawnable}} | |||
** {{ent|prop_physics_override}} | |||
** {{ent|prop_sphere}} | |||
** {{ent|prop_dynamic}} | |||
** {{ent|prop_static}} | |||
** {{ent|prop_ragdoll}} | |||
* [[Alternate Multiplayer Physics]] - an article on modifying the source code to this entity. | * [[Alternate Multiplayer Physics]] - an article on modifying the source code to this entity. | ||
[[Category:Physics]] | [[Category:Physics]] |
Revision as of 00:41, 20 March 2024
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CPhysicsPropMultiplayer |
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prop_physics_multiplayer
is an e0 available in all Source games. It is identical to prop_physics except that it bounces away from collision (if sv_turbophysics is enabled), which helps to avoid the prediction errors that normal physics objects typically generate.

Todo: Test if this issue has been fixed in later versions of Source.




prop_physics
. CPhysicsPropMultiplayer doesn't seem to be present 

Keyvalues
- Physics Mode (physicsmode) <choices>
- Sets the physics mode used by the prop.
- 0: "Auto Detect"
- 1: "Solid, Server-side"
- 2: "Non-Solid, Server-side"
- 3: "Non-Solid, Client-side"

See also
- prop_data
- Prop Types Overview
- Alternate Multiplayer Physics - an article on modifying the source code to this entity.