sv_turbophysics
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Note: In
Black Mesa this cvar is enabled on any map that contains bm_c0a0 in the map file name. This is intended to prevent the player from occasionally being pushed out of tram in "Black Mesa Inbound".
sv_turbophysics is a console variable available in all
Source games.
This boolean cvar enables/disables "turbo" physics on the server. It's on by default in
Team Fortress 2 and
Day of Defeat: Source.
When sv_turbophysics is enabled, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions (resulting in less "bouncy" collision for prop_physics_multiplayer) and as a result less CPU-power but physics behavior will be less realistic.
Syntax: sv_turbophysics <boolean>