PBR (Strata shader): Difference between revisions
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Warning:
Note:Similar unrelated PBR-based shaders are also used in
Titanfall branch and
Source 2.
m (→See Also) |
m (→Reflection) |
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Line 58: | Line 58: | ||
{{MatParam|$envmapframe|int|Frame to use if material specified in $envmap is animated}} | {{MatParam|$envmapframe|int|Frame to use if material specified in $envmap is animated}} | ||
{{MatParam|$envmaporigin|vec3|The world space position of the env_cubemap being corrected}} | {{MatParam|$envmaporigin|vec3|The world space position of the env_cubemap being corrected}} | ||
{{MatParam|$bdrf_integration|texture|Texture to use for {{ | {{MatParam|$bdrf_integration|texture|Texture to use for {{Bidirectional reflectance distribution function}}}} | ||
===Transparency=== | ===Transparency=== |
Revision as of 21:37, 29 October 2023
PBR
is a s0 available in Strata Source.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Strata}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Strata Source.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It uses many different texture maps to create a more accurate simulation of light.



Supported Parameters
Basics
Appearance
$basetexturetransform
$color
$color2
$frame
$frame2
$srgbtint
Flashlight
$flashlighttexture
$flashlighttextureframe
PBR
$mraotexture
$mraoframe
$mraotexture2
$mraoframe2
$parallax
$mraoscale
$mraoscale2
$parallaxdepth
$parallaxcenter
$blendtintbymraoalpha
Paint
$paintsplatnormalmap
$paintsplatbubblelayout
$paintsplatbubble
$paintenvmap
Lighting
$bumpmap
$bumbframe
$bumpmap2
$bumpframe2
$normaltexture
$emissiontexture
$emissionframe
$emissiontexture2
$emissionframe2
$emissionscale
$emissionscale2
$hsv
$hsv_blend
Reflection
$envmap
$envmapparallax
$envmapframe
$envmaporigin
$bdrf_integration