Env sprite: Difference between revisions
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Note:This entity may also use
Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Bug:Although the sprite preview in Hammer can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before
Source 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history. Content moved to env_sprite
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
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{{lang|Env sprite}} | {{lang|Env sprite}} | ||
{{CD|CSprite|file1=Sprite.cpp}} | {{CD|CSprite|file1=Sprite.cpp}} | ||
{{ | {{this is a|e0|name=env_sprite}} It creates a [[sprite]] in the world. Sprites always face the player. | ||
{{note|This entity may also use <code>env_glow</code> for the classname.}} | {{note|This entity may also use <code>env_glow</code> for the classname.}} | ||
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{{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | {{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | ||
{{bug|Although the sprite preview in [[Hammer]] can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before {{ | {{bug|Although the sprite preview in [[Hammer]] can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before {{src09|4}}, when choosing a sprite from the sprite browser, the name it provides does not contain the required <code>.spr</code>/<code>.vmt</code> file extension, so it must be adjusted by hand.}} | ||
Revision as of 09:16, 3 October 2023
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CSprite |
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env_sprite
is an e0 available in all Source games. It creates a sprite in the world. Sprites always face the player.

env_glow
for the classname.


If the game has round restart mechanics this entity may not behave as expected:
|



.spr
/.vmt
file extension, so it must be adjusted by hand. [todo tested in ?]
Flags


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs


RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.