Func wall (GoldSrc): Difference between revisions
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{{ | {{tabs|func_wall|goldsrc=1|source=1|main=source}} | ||
{{This is a|name=func_wall|e2|engine=gldsrc}} It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency. | {{This is a|name=func_wall|e2|engine=gldsrc}} It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency. | ||
Revision as of 12:38, 18 January 2024
func_wall is an e2 available in all
GoldSrc games.
- The
{{{engine}}}parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the{{{engine}}}parameter toGoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency.
Formerly, it was also used for visibility optimization, but this use-case has been deprecated by ZHLTs func_detail. Nonetheless, func_wall can still sometimes be useful for reducing wpolies, particularly for geometry that intersects other geometry (ex: shelves); this should be used sparingly, though, since func_wall counts as an edict, whereas func_detail does not (
elaboration on TWHL).
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Minimum light level (_minlight) <normal>
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- Minimum light level (_minlight) <string>
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
See also
External links
func_wall on the TWHL wiki