Image Subrect Editor: Difference between revisions
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* "Allow Rotation" allows that rectangle to be rotated when applying the hotspot in Hammer. | * "Allow Rotation" allows that rectangle to be rotated when applying the hotspot in Hammer. | ||
* "Allow Tiling" {{hla|not}} will tile that rectangle when applied to faces in hammer. | * "Allow Tiling" {{hla|not}} will tile that rectangle when applied to faces in hammer. | ||
{{inline note | name=[[file:note.png|10px|link=]] Note | When you check "Allow Tiling" on a rectangle, that rectangle will tile horizontally, never vertically. }} | |||
{{inline note | name=[[file:note.png|10px|link=]] Note | Checking "Allow Tiling" on a rectangle that isn't the width of the texture will still tile the whole width, not the rectangle. Basic UV rules still apply. }} | |||
"Inset X/Y" fields will make the that rectangle smaller without needing to change grid size. {{ClassicWhy}} | "Inset X/Y" fields will make the that rectangle smaller without needing to change grid size. {{ClassicWhy}} | ||
{{note|When you check "Allow Tiling" on a rectangle, that rectangle will tile horizontally only, never vertically.}} | |||
{{note|If your rectangle doesn't fill the width of your texture and you check "Allow Tiling," it will tile the width of the image horizontally anyway, as it expects the rectangle to fit the width of the image.}} | <!--{{note|When you check "Allow Tiling" on a rectangle, that rectangle will tile horizontally only, never vertically.}}--> | ||
<!--{{note|If your rectangle doesn't fill the width of your texture and you check "Allow Tiling," it will tile the width of the image horizontally anyway, as it expects the rectangle to fit the width of the image.}}--> | |||
<br> | <br> | ||
Revision as of 03:47, 23 August 2023


Image Subrect Editor is a tool in Source 2 used for making Hotspots. Hotspots are predefined sections of a texture used to apply materials to Hammer geometry fast and easy.



1. Viewport
The viewport is where rectangles are drawn to specify what parts of the texture can get applied to hammer geometry.
- In Create mode, click dragging in the viewport will draw a rectangle.
- In Adjust mode, click dragging on an existing rectangle will move it. You can also move edges and corners.
- Clicking an existing rectangle will select that rectangle, allowing you to change it's properties. You can hold ⇧ Shift to select multiple rectangles and hold Ctrl to deselect rectangles.
- The grid size can be changed with [ to make it smaller and ] to make it bigger. These options are also under "Edit." Grid visibility can also be toggled here.
- Holding Alt will let you adjust the rectangles as you were in Adjust mode.


2. Rectangle Properties
This is where you draw the squares that make up where UV. There are two modes: Create and Adjust.
- Create will allow you to draw new rectangles across the texture.
- Adjust lets you change the size of previously drawn rectangles.
There are two options available to change on selected rectangles.
- "Allow Rotation" allows that rectangle to be rotated when applying the hotspot in Hammer.
- "Allow Tiling" (not in
) will tile that rectangle when applied to faces in hammer.


"Inset X/Y" fields will make the that rectangle smaller without needing to change grid size. Template:ClassicWhy
3. Active Material
You can choose a material to reference in the viewport. This is useful for creating rectangles for a trimsheet.
When a material is selected, you can then change the preview to any texture that material uses.
TODO
Create section specifying use in Material Editor and Hammer
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