User:SethTooQuick

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SourceOps is an addon for Blender to export Studiomdl Data and generate QC files, and export displacements and brushes.

Sourceops banner 01.png

Features
An overview of SourceOps
Installation
Walking you through Installing SourceOps
Setup
Setting up game directories
Models
Setting up your models directory
Model Settings
Model Settings
Materials & Skins
Setting up your material directories and defining skins
Sequences
Setting up animations on your rigged model
Events
Events
Attachments
Setting up Attachments on Rigged Models
Displacements & Brushes
Exporting Displacements and Brushes
Simulation
Simulation
Misc
Misc

Features

  • Export SMD files with animation
  • Generate QC files based on parameters
  • Buttons to compile and view models in HLMV
  • Export multiple objects to one body
  • Export displacements and brushes to their own VMF

Installation

  1. Install Blender 2.80 or later. Or Install from Steam (AppID: 365670)
  2. Download SourceOps. Don’t unzip.
  3. In Blender:
    1. Select Edit > Preferences
    2. Move to the Add-ons tab
    3. Click Install... at the top-right of the window
    4. Find the downloaded zip file and select it (Double click)
    5. SourceOps should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete.


Setup

Sourceops games.png

To start using SourceOps, you must first set up a game to compile your models for. SourceOps makes this easy by only initally making you select the gameinfo.txt file. Selecting that will autofill everything else for you. You can change these directories if you need to.


Models

Sourceops models.png

Model Settings

Sourceops settings.png

Materials & Skins

Sourceops materials.png

Sequences

Sourceops sequences.png

Events

Sourceops events.png

Attachments

Sourceops attachments.png

Displacements & Brushes

Sourceops map export.png

Simulation

Sourceops simulation.png

Misc

Sourceops misc.png

Links