Player (Left 4 Dead series): Difference between revisions
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Note:Bot zombies' player entity exists for 7 seconds after they died while survivor bot's player entity remains forever (or until human player takes their places)
Note:Survivor bots, SI and Tank's classname in-game is also
Warning:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Note:These keyvalues should be changed on a player with AddOutput.
Warning:Can't switch items when HUD is disabled
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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Line 2: | Line 2: | ||
{{CD|CTerrorPlayer}} | {{CD|CTerrorPlayer}} | ||
{{ | {{this is a|name=player|series=Left 4 Dead|e0}} Human players of any team are this entity. | ||
{{note|Bot zombies' player entity exists for 7 seconds after they died while survivor bot's player entity remains forever (or until human player takes their places)}} | {{note|Bot zombies' player entity exists for 7 seconds after they died while survivor bot's player entity remains forever (or until human player takes their places)}} | ||
{{note|Survivor bots, SI and Tank's classname in-game is also <code>player</code>.}} | {{note|Survivor bots, SI and Tank's classname in-game is also <code>player</code>.}} |
Revision as of 12:24, 4 January 2024
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CTerrorPlayer |
player
is an e0 available in Left 4 Dead series. Human players of any team are this entity.


player
.
Keyvalues

- Health (health) <integer>
- The player's health.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- SetHUDVisibility <boolean >
- Hides or displays the HUD.

- SetFogController <string >
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string >
- Speak the specified response concept immediately.
- IgnoreFallDamage <float >
- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
- IgnoreFallDamageWithoutReset <float >
- Absolutely prevent the player from taking fall damage for [n] seconds.
Note:Should use "OnStartTrouch - !activator". Consider the Time to be short, if there's another ledge they could jump off while being in the "no damage" timer.
- SetCommentaryStatueMode <boolean >
- When set to 1 player bot will be stopped and have hp set to 1048576 (2^20). Setting it back to 0 will leave the bot with 1 hp
- DisableLedgeHang
- Disable ledge hanging by player.
- EnableLedgeHang
- Enable ledge hanging by player.
- TeleportToSurvivorPosition <string >
- Teleport a player to an info_survivor_position entity, then freezes them. To unfreeze them, use the
ReleaseSurvivorPositions
input from info_director or the player'sReleaseFromSurvivorPosition
input.
- ReleaseFromSurvivorPosition
- Unfreezes and releases the player from an info_survivor_position entity if they are at one.
- CancelCurrentScene
- Cancels scene that's currently playing. Used in c6m3 to stop L4D2 survivors talking with L4D1 survivors when they start the elevator.
- OnRescueZoneTouch
- SetGlowEnabled <boolean > (only in
)
- Sets if this player is allowed to glow through walls if not visible.