Half-Life 2: Lost Coast: Difference between revisions
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The game is available for free to all owners of {{hl2|4}}. It was originally planned as a section of the [[Highway 17]] chapter of ''Half-Life 2''. | The game is available for free to all owners of {{hl2|4}}. It was originally planned as a section of the [[Highway 17]] chapter of ''Half-Life 2''. | ||
Additionally, a cut down version of Half-Life 2: Lost Coast is available in the [[Source SDK Base]]s as a non-playable hardware test, labeled SourceTest. This version has a preprogrammed | Additionally, a cut down version of Half-Life 2: Lost Coast is available in the [[Source SDK Base]]s as a non-playable hardware test, labeled SourceTest. This version has a preprogrammed {{ent|point_viewcontrol}} on a {{ent|func_tracktrain}} following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their preformance and an option to upload then to Valve. This version also lacks the commentary or any user playability whatsoever. | ||
== Architecture == | == Architecture == |
Revision as of 08:32, 11 March 2023

*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status:


Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
The game is available for free to all owners of Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Additionally, a cut down version of Half-Life 2: Lost Coast is available in the Source SDK Bases as a non-playable hardware test, labeled SourceTest. This version has a preprogrammed point_viewcontrol on a func_tracktrain following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their preformance and an option to upload then to Valve. This version also lacks the commentary or any user playability whatsoever.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
References
See Also
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