VScript: Difference between revisions
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==See Also== | ==See Also== | ||
*[[List of Script Libraries]] | |||
*[[Entity Scripts]] | *[[Entity Scripts]] | ||
*{{ent|logic_script}} | *{{ent|logic_script}} (entity) | ||
*{{ent|script}}, {{ent|script_execute}} (console command) | |||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Scripting]] | [[Category:Scripting]] | ||
Revision as of 18:03, 15 December 2022
VScript, introduced in
Left 4 Dead 2 and later backported to
Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source engine and external scripts. According to the Template:Game link, the following scripting languages are supported or could be in the near future:
Script files are read from /scripts/vscripts/ inside the game directory.
To learn how VScripts are used, see VScript Fundamentals.
Implementations
Squirrel
|
Lua
|
Python |
See Also
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)