Half-Life 2: Lost Coast: Difference between revisions
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{{lang|Half-Life 2: Lost Coast}} | |||
{{game release|appid=340}} | {{game release|appid=340}} | ||
{{packages|list=* [[Package: Half-Life 2: Episode One|Half-Life 2: Episode One]] | {{packages|list=* [[Package: Half-Life 2: Episode One|Half-Life 2: Episode One]] | ||
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* [[Package: Valve Complete Pack|Valve Complete Pack]]}} | * [[Package: Valve Complete Pack|Valve Complete Pack]]}} | ||
{{ | {{hl2lc|4}} is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the {{source|4}} engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. | ||
The game is available for free to all owners of {{hl2|4}}. It was originally planned as a section of the [[Highway 17]] chapter of Half-Life 2. | The game is available for free to all owners of {{hl2|4}}. It was originally planned as a section of the [[Highway 17]] chapter of ''Half-Life 2''. | ||
== Architecture == | == Architecture == | ||
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== [[NPC]]s == | == [[NPC]]s == | ||
* | * {{ent|npc_fisherman}} | ||
* | * {{ent|npc_combine_s}} | ||
* | * {{ent|npc_headcrab_black}} | ||
* | * {{ent|npc_seagull}} | ||
* | * {{ent|npc_helicopter}} | ||
== References == | == References == | ||
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== See Also == | == See Also == | ||
* | * [[Half-Life 2: Episode Three]] | ||
{{half life games}} | {{half life games}} | ||
[[Category:Half-Life 2]][[Category:Regions & Atmospheres]][[Category:Valve Games]] | |||
[[Category:Regions & Atmospheres]] | |||
[[Category:Valve Games]] |
Revision as of 15:51, 6 May 2022

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Steam Deck support status:


Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
The game is available for free to all owners of Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
References
See Also
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