Trigger weapon dissolve: Difference between revisions
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Bug:The game will crash if a weapon targeted for dissolving by this entity is removed by other means. [todo tested in ?]
In code, it is represented by the
m (bug: The game will crash if a weapon targeted for dissolving by this entity is removed by other means.) |
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{{ | {{lang|title=trigger_weapon_dissolve}} | ||
{{entity|trigger_weapon_dissolve|type=e2|series=Half-Life 2}} | |||
{{sensor brush}} | {{sensor brush}} | ||
Revision as of 08:35, 24 January 2023


Entity description
A brush entity trigger that dissolves weapons forcefully dropped by trigger_weapon_strip within its volume. It is used by the Confiscation Field in both Half-Life 2 and Episode One to dissolve all the player's weapons except the Gravity Gun, supercharging it instead.
For proper functionality, both brush entities must be used.
This entity in Half-Life 2: Deathmatch cannot start it's supercharging sequence of the Gravity Gun, as the gun removes itself even when dropped by trigger_weapon_strip.


CTriggerWeaponDissolve
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Emitter Name ([todo internal name (i)]) <targetname>
- Name of a single or multiple entities to use as the basis for the emitted effects.
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Flags
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Inputs
- StopSound
- Stops all sounds.
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Outputs
- OnDissolveWeapon
- Fires when one weapon is starting to dissolve in the trigger volume.
- OnChargingPhyscannon
- Fires when the trigger begins to charge the physcannon.
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