Env wind: Difference between revisions
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Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
Note:Wind direction is determined by
Note:In most games that have $treeSway, this entity is required in order for the materials to simulate wind blowing on them. 
only) is used.
Bug:The wind effect in the client game will not change when a new map is loaded which does not contain an env_wind entity. [todo tested in ?]
m (client side bug) |
(Grammar + KV intns.) |
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{{note|Wind direction is determined by <code>env_wind</code>'s yaw value.}} | {{note|Wind direction is determined by <code>env_wind</code>'s yaw value.}} | ||
{{note|In most games that have {{ent|$treeSway}}, this entity is required in order for the materials to simulate wind blowing on them. <code>$treesway</code> does not require <code>env_wind</code> if <code>$treeswaystatic</code> ({{tf2}}{{GMOD}} only) is used.}} | {{note|In most games that have {{ent|$treeSway}}, this entity is required in order for the materials to simulate wind blowing on them. <code>$treesway</code> does not require <code>env_wind</code> if <code>$treeswaystatic</code> ({{tf2}}{{GMOD}} only) is used.}} | ||
{{bug| | {{bug|The wind effect in the client game will not change when a new map is loaded which does not contain an env_wind entity.}} | ||
{{code class|CEnvWind|effects.cpp}} | {{code class|CEnvWind|effects.cpp}} | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Min normal speed | {{KV|Min normal speed|intn=minwind|integer|Minimum speed of the wind while idling.}} | ||
{{KV|Max normal speed | {{KV|Max normal speed|intn=maxwind|integer|Maximum speed of the wind while idling.}} | ||
{{KV|Min gust speed | {{KV|Min gust speed|intn=mingust|integer|Minimum speed of wind gusts.}} | ||
{{KV|Max gust speed | {{KV|Max gust speed|intn=maxgust|integer|Maximum speed of wind gusts.}} | ||
{{KV|Min gust delay | {{KV|Min gust delay|intn=mingustdelay|integer|Minimum time delay between random gusts.}} | ||
{{KV|Max gust delay | {{KV|Max gust delay|intn=maxgustdelay|integer|Maximum time delay between random gusts.}} | ||
{{KV|Gust Duration | {{KV|Gust Duration|intn=gustduration|integer|How long will the wind gust for.}} | ||
{{KV|Max gust dir change (degrees) | {{KV|Max gust dir change (degrees)|intn=gustdirchange|integer|Maximum amount that the wind's direction changes due to a gust.}} | ||
{{KV|Radius | {{KV|Radius|intn=windradius|float|only=L4ds|The radius this entity applies wind effects to. -1 for global effect.}} | ||
{{KV BaseEntity}} | {{KV BaseEntity}} | ||
Revision as of 22:38, 20 December 2021


Template:Base point It creates wind throughout an entire map.









If the game has round restart mechanics this entity may not behave as expected:
|

env_wind
's yaw value.
$treesway
does not require env_wind
if $treeswaystatic
(


Keyvalues
- Min normal speed (minwind) <integer>
- Minimum speed of the wind while idling.
- Max normal speed (maxwind) <integer>
- Maximum speed of the wind while idling.
- Min gust speed (mingust) <integer>
- Minimum speed of wind gusts.
- Max gust speed (maxgust) <integer>
- Maximum speed of wind gusts.
- Min gust delay (mingustdelay) <integer>
- Minimum time delay between random gusts.
- Max gust delay (maxgustdelay) <integer>
- Maximum time delay between random gusts.
- Gust Duration (gustduration) <integer>
- How long will the wind gust for.
- Max gust dir change (degrees) (gustdirchange) <integer>
- Maximum amount that the wind's direction changes due to a gust.
- Radius (windradius) <float> (only in
)
- The radius this entity applies wind effects to. -1 for global effect.
Inputs
Outputs
- OnGustStart
- Fired when a wind gust begins.
- OnGustEnd
- Fired when a wind gust ends.