Trigger teleport relative: Difference between revisions
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Note:Absent in
Counter-Strike: Global Offensive
(Updated with the actual behavior after looking at the source code) |
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{ | {{entity|trigger_teleport_relative|type=e2}} | ||
{{note|Absent in {{Game link|Counter-Strike: Global Offensive}}}} | {{note|Absent in {{Game link|Counter-Strike: Global Offensive}}}} | ||
Revision as of 08:28, 24 January 2023


Entity description
It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
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- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Offset (X Y Z) ([todo internal name (i)]) <vector>
- The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
Flags
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Inputs
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Outputs
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