Func brush: Difference between revisions
		
		
		
		
		
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 Important:This is a preserved entity in
Important:This is a preserved entity in 



 .
.
If the game has round restart mechanics this entity may not behave as expected:
 
 Note:Archived page history
Note:Archived page history
 Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
		
	
| Robotboy655 (talk | contribs)  (→Inputs:  Toggle input - this exists in TF2 at the very least, as well as csgo) | 1416006136 (talk | contribs)  m (Use template {{KV}} to add internal name to key value) | ||
| Line 9: | Line 9: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|Solidity  | {{KV|Solidity|intn=Solidity|choices|Used to control the solidity/collision of these brushes. | ||
| :*0: Toggle - The solidity can be toggled together with its visibility. | :*0: Toggle - The solidity can be toggled together with its visibility. | ||
| :*1: Never Solid | :*1: Never Solid | ||
| :*2: Always Solid}} | :*2: Always Solid}} | ||
| {{KV|Solid BSP  | {{KV|Solid BSP|intn=solidbsp|bool|Set this to BSP if the player seems to rotate oddly relative to the surface. | ||
| :*0: [[VPhysics]] | :*0: [[VPhysics]] | ||
| :*1: BSP ([[QPhysics]])}} | :*1: BSP ([[QPhysics]])}} | ||
| {{KV|NPC class excluded from collisions  | {{KV|NPC class excluded from collisions|intn=excludednpc|classname|If an NPC classname (i.e. {{ent|npc_zombie}}) is specified here, NPCs of that type won't collide with these brushes.}} | ||
| {{KV|Invert NPC class exclusion  | {{KV|Invert NPC class exclusion|intn=invert_exclusion|bool|If set, then the excluded NPC class will consider this brush solid, and all ''other'' NPC classes will consider it non-solid.}} | ||
| {{KV EnableDisable}} | {{KV EnableDisable}} | ||
| :{{tip|If '''Solidity''' is ''Toggle'', disabling will also make the entity non-solid.}} | :{{tip|If '''Solidity''' is ''Toggle'', disabling will also make the entity non-solid.}} | ||
Revision as of 20:44, 5 January 2022
Template:Base brush It's a generic brush entity with various features.
It combines the functions of func_wall, func_illusionary and func_wall_toggle from Goldsource. The older entities can still be used, for a very very small amount of memory saved.
 Important:This is a preserved entity in
Important:This is a preserved entity in 



 .
.If the game has round restart mechanics this entity may not behave as expected:
| 
 | 
Keyvalues
- Solidity (Solidity) <choices>
- Used to control the solidity/collision of these brushes.
- 0: Toggle - The solidity can be toggled together with its visibility.
- 1: Never Solid
- 2: Always Solid
 
- Solid BSP (solidbsp) <boolean>
- Set this to BSP if the player seems to rotate oddly relative to the surface.
- NPC class excluded from collisions (excludednpc) <classname>
- If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
- Invert NPC class exclusion (invert_exclusion) <boolean>
- If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
 Tip:If Solidity is Toggle, disabling will also make the entity non-solid. Tip:If Solidity is Toggle, disabling will also make the entity non-solid.

This template (and its redirect) is  Deprecated. Its use is not recommended and its functionality may be compromised.
 Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
 Deprecated. Its use is not recommended and its functionality may be compromised.
 Deprecated. Its use is not recommended and its functionality may be compromised.Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
 Note:Archived page history
Note:Archived page history Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Flags
- 2: Ignore player +USE - Entity will ignore all Use inputs, including ones from the player.
Inputs
- SetExcluded
- Change the NPC class that does not collide with the brush.
- SetInvert
- Whether to reverse the NPC class exclusion rule.
- Toggle !FGD
- Toggles the enabled state of the entity
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- SetDamageFilter <targetname>
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place


























