Map prefixes and suffixes: Difference between revisions
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Note:Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.
Note:The player will spawn with a portal gun dependent on the map prefix - for example, starting with sp_a1 will start you with a single portal gun.
(Updated the design of the tables to make it easier to find what you are looking for, grouped official and unofficial prefixes beneath one another so not to bother going all the way down the page, fixed some design flaws to find, aligned the table columns) |
(Added more games to the list (vtmb, alien swarm, black mesa source, dino d-day), moved csgo and tf2 map prefixes from their own pages to here) |
||
Line 15: | Line 15: | ||
!Description | !Description | ||
|- | |- | ||
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official ( | |colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official (general) | ||
|- | |- | ||
|height="40px" align="center"|cs | |height="40px" align="center"|cs | ||
Line 26: | Line 22: | ||
|- | |- | ||
|height="40px" align="center"|de | |height="40px" align="center"|de | ||
|align="center"|Bomb Defusal | |align="center"|Bomb Defusal & Arsenal: Demolition | ||
| | | | ||
|- | |||
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official (Counter-Strike, Counter-Strike: Condition Zero and Counter-Strike: Source) | |||
|- | |||
|height="40px" align="center"|as | |||
|align="center"|Assasination | |||
|Counter-Strike and [http://vipmod.punkassfraggers.com/ VIP Mod] only | |||
|- | |- | ||
|height="40px" align="center"|es | |height="40px" align="center"|es | ||
Line 41: | Line 43: | ||
|height="40px" align="center"|ar | |height="40px" align="center"|ar | ||
|align="center"|Arsenal: Arms Race | |align="center"|Arsenal: Arms Race | ||
| | | | ||
|- | |- | ||
Line 72: | Line 66: | ||
|align="center"|AWP Arena | |align="center"|AWP Arena | ||
|Restricts players to [[Wikipedia:Accuracy_International_AWP|AWP]]s only | |Restricts players to [[Wikipedia:Accuracy_International_AWP|AWP]]s only | ||
|- | |||
|height="40px" align="center"|bhop | |||
|align="center"|Bunny Hop Maps | |||
| | |||
|- | |||
|height="40px" align="center"|cp | |||
|align="center"|Control Points | |||
| | |||
|- | |- | ||
|height="40px" align="center"|dm | |height="40px" align="center"|dm | ||
Line 82: | Line 84: | ||
|- | |- | ||
|height="40px" align="center"|fy | |height="40px" align="center"|fy | ||
|align="center"|Frag Yard | |align="center"|Frag Yard / Fight Yard | ||
|Map with an assortment of weapons spawning on the ground versus player inventory. | |Map with an assortment of weapons spawning on the ground versus player inventory. | ||
|- | |- | ||
Line 94: | Line 96: | ||
|- | |- | ||
|height="40px" align="center"|gg | |height="40px" align="center"|gg | ||
|align="center"|Gun Game | |align="center"|Gun Game (Original Arms Race) | ||
|The only objective on this map is to kill the other team. You can level up to get better guns. | |The only objective on this map is to kill the other team. You can level up to get better guns. | ||
|- | |- | ||
|height=" | |height="20px" align="center"|he | ||
|align="center"|Heavy Explosive Grenade Arena | |rowspan="2" align="center"|Heavy Explosive Grenade Arena | ||
|Restricts players to Heavy Explosive grenades. | |rowspan="2"|Restricts players to Heavy Explosive grenades. | ||
|- | |||
|height="20px" align="center"|nade | |||
|- | |- | ||
|height="40px" align="center"|hg | |height="40px" align="center"|hg | ||
Line 108: | Line 112: | ||
|align="center"|Knife Arena | |align="center"|Knife Arena | ||
|Restricts players to knives only. | |Restricts players to knives only. | ||
|- | |||
|height="40px" align="center"|kz | |||
|align="center"|Kreedz Climbing | |||
| | |||
|- | |- | ||
|height="40px" align="center"|pa | |height="40px" align="center"|pa | ||
Line 144: | Line 152: | ||
|align="center"|Para Maptype | |align="center"|Para Maptype | ||
|Last seen in Day of Defeat beta 3.1 | |Last seen in Day of Defeat beta 3.1 | ||
|} | |||
=== [[Alien Swarm]] === | |||
{| class=standard-table | style="width:100%;" | |||
!width="50px"|Prefix | |||
!width="250px"|Map Type | |||
!Description | |||
|- | |||
|height="40px" align="center"|asi | |||
|align="center"|Default Prefix | |||
| | |||
|- | |||
|height="40px" align="center"|jac# | |||
|align="center"|? | |||
|Second prefix assigned to the above, used in missions, where the octothorpe define a number, usage currently unknown | |||
|} | |} | ||
Line 394: | Line 417: | ||
|align="center"|Capture the Flag | |align="center"|Capture the Flag | ||
|Original Shipping Map Type | |Original Shipping Map Type | ||
|- | |||
|height="40px" align="center"|pl | |||
|align="center"|Payload | |||
|Added with the April 29, 2008 update. | |||
|- | |- | ||
|height="40px" align="center"|tc | |height="40px" align="center"|tc | ||
|align="center"|Territorial Control | |align="center"|Territorial Control | ||
|Original Shipping Map Type | |Original Shipping Map Type | ||
|- | |- | ||
|height="40px" align="center"|plr | |height="40px" align="center"|plr | ||
Line 422: | Line 445: | ||
|align="center"|Mann vs Machine | |align="center"|Mann vs Machine | ||
|Added with the MVM update | |Added with the MVM update | ||
|- | |||
|height="40px" align="center"|rd | |||
|align="center"|Robot Destruction | |||
| | |||
|- | |||
|height="40px" align="center"|pd | |||
|align="center"|Player Destruction | |||
| | |||
|- | |||
|height="40px" align="center"|pass | |||
|align="center"|PASS Time | |||
|Used by maps utilising the [https://wiki.teamfortress.com/wiki/PASS_Time PASS time] gamemode. | |||
|- | |- | ||
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Unofficial | |colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Unofficial | ||
|- | |- | ||
|height="40px" align="center"|ccp | |height="40px" align="center"|ccp | ||
|align="center"|Cyclic Capture | |align="center"|[[Cyclic Capture Points]] | ||
| | | | ||
|- | |- | ||
Line 433: | Line 468: | ||
| | | | ||
|- | |- | ||
|height=" | |height="20px" align="center"|dm | ||
|align="center"| | |rowspan="2" align="center"|Deathmatch | ||
| | |rowspan="2"| | ||
|- | |||
|height="20px" align="center"|duel | |||
|- | |- | ||
|height="40px" align="center"|dom | |height="40px" align="center"|dom | ||
|align="center"|Domination | |align="center"|[[Domination_Gametype|Domination]] | ||
| | | | ||
|- | |- | ||
Line 445: | Line 482: | ||
| | | | ||
|- | |- | ||
|height=" | |height="20px" align="center"|jump | ||
|align="center"| | |rowspan="2" align="center"|Rocket Jumping | ||
|Jump maps (rocket or sticky jumping) | |rowspan="2"|Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO) | ||
|- | |||
|height="20px" align="center"|rj | |||
|- | |||
|height="20px" align="center"|kotf | |||
|rowspan="2" align="center"|King of the Flag | |||
|rowspan="2"|The intel must be held for an allotted amount of time for a successful capture. Only one flag. | |||
|- | |||
|height="20px" align="center"|ktf | |||
|- | |- | ||
|height="40px" align="center"|melee | |height="40px" align="center"|melee | ||
Line 457: | Line 502: | ||
|Sniper only/preferred map | |Sniper only/preferred map | ||
|- | |- | ||
|height=" | |height="20px" align="center"|toy | ||
|align="center"|- | |rowspan="2" align="center"|- | ||
|Players are small compared to the level scale | |rowspan="2"|Players are small compared to the level scale | ||
|- | |||
|height="20px" align="center"|rats | |||
|- | |- | ||
|height="40px" align="center"|rc | |height="40px" align="center"|rc | ||
|align="center"| | |align="center"|Random Capturepoints | ||
|Capture Point match where the points are randomly assigned | |Capture Point match where the points are randomly assigned | ||
|- | |- | ||
|height="40px" align="center"|vip | |height="40px" align="center"|vip | ||
|align="center"| | |align="center"|Hunted map | ||
|Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted | |Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted]] mod | ||
|- | |||
|height="40px" align="center"|core | |||
|align="center"|Core Destruction | |||
|Must destroy the primary core to win the round. | |||
|- | |||
|height="40px" align="center"|surf | |||
|align="center"|Surfing map | |||
|Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). | |||
|- | |||
|height="40px" align="center"|ph | |||
|align="center"|Prophunt | |||
|Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. | |||
|- | |||
|height="40px" align="center"|vsh | |||
|align="center"|VS Saxton Hale | |||
|VS Saxton Hale, used with the [http://wiki.teamfortress.com/wiki/VS_Saxton_Hale_Mode Versus Saxton Hale] mod and the [http://wiki.teamfortress.com/wiki/Freak_Fortress_2 Freak Fortress] mod. | |||
|- | |||
|height="40px" align="center"|pf | |||
|align="center"|Parkour Fortress | |||
|Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod. | |||
|- | |||
|height="40px" align="center"|dr | |||
|align="center"|[http://wiki.teamfortress.com/wiki/Death_Run Deathrun] | |||
|Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod. | |||
|- | |||
|height="40px" align="center"|mge | |||
|align="center"|My Gaming Edge | |||
|One-on-one deathmatch with the [http://wiki.teamfortress.com/wiki/MGE_Mod "My Gaming Edge"] mod | |||
|- | |||
|height="40px" align="center"|td | |||
|align="center"|Tower Defense | |||
| | |||
|- | |||
|height="40px" align="center"|achievement | |||
|align="center"|Achievement Idle | |||
| | |||
|- | |||
|height="40px" align="center"|fw | |||
|align="center"|Fort Wars | |||
| | |||
|- | |||
|height="20px" align="center"|ba | |||
|rowspan="2" align="center"|Jail Break | |||
|rowspan="2"| | |||
|- | |||
|height="20px" align="center"|jail | |||
|- | |||
|height="40px" align="center"|slender | |||
|align="center"|Slender Fortress | |||
| | |||
|- | |||
|height="40px" align="center"|sb | |||
|align="center"|Smash Fortress | |||
| | |||
|- | |||
|height="40px" align="center"|zf | |||
|align="center"|Zombie Fortress | |||
| | |||
|- | |||
|height="40px" align="center"|szf | |||
|align="center"|Super Zombie Fortress | |||
| | |||
|- | |||
|height="40px" align="center"|zom | |||
|align="center"|Zombie Mod | |||
| | |||
|- | |||
|height="40px" align="center"|tf2ware | |||
|align="center"|Team Fortress 2 Ware | |||
| | |||
|- | |||
|height="20px" align="center"|tfkart | |||
|rowspan="3" align="center"|Team Fortress 2 Kart | |||
|rowspan="3"| | |||
|- | |||
|height="20px" align="center"|tf2kart | |||
|- | |||
|height="20px" align="center"|kr | |||
|- | |||
|height="40px" align="center"|trade | |||
|align="center"|Trade maps | |||
| | |||
|} | |} | ||
Line 544: | Line 673: | ||
|align="center"|Cinema | |align="center"|Cinema | ||
| | | | ||
|} | |||
=== [[Vampire_The_Masquerade_-_Bloodlines|Vampire: The Masquerade - Bloodlines]] === | |||
{| class=standard-table | style="width:100%;" | |||
!width="50px"|Prefix | |||
!width="250px"|Map Type | |||
!Description | |||
|- | |||
|height="40px" align="center"|ch | |||
|align="center"|Chinatown | |||
|Singleplayer Chinatown based maps | |||
|- | |||
|height="40px" align="center"|hw | |||
|align="center"|Hollywood | |||
|Singleplayer Hollywood based maps | |||
|- | |||
|height="40px" align="center"|la | |||
|align="center"|Los Angeles | |||
|Singleplayer Los Angeles based maps | |||
|- | |||
|height="40px" align="center"|sm | |||
|align="center"|Santa Monica | |||
|Singleplayer Santa Monica based maps | |||
|- | |||
|height="40px" align="center"|sp | |||
|align="center"|? | |||
|Singleplayer ? based maps | |||
|} | |} | ||
Line 553: | Line 709: | ||
|- | |- | ||
|height="40px" align="center"|bb | |height="40px" align="center"|bb | ||
|align="center"|Default Prefix | |||
| | |||
|} | |||
=== [[Dino D-Day]] === | |||
{| class=standard-table | style="width:100%;" | |||
!width="50px"|Prefix | |||
!width="250px"|Map Type | |||
!Description | |||
|- | |||
|height="40px" align="center"|ddd | |||
|align="center"|Default Prefix | |align="center"|Default Prefix | ||
| | | | ||
Line 712: | Line 879: | ||
|align="center"|Default Prefix | |align="center"|Default Prefix | ||
| | | | ||
|} | |||
=== [[Black Mesa Source]] === | |||
{| class=standard-table | style="width:100%;" | |||
!width="50px"|Prefix | |||
!width="250px"|Map Type | |||
!Description | |||
|- | |||
|height="40px" align="center"|bm | |||
|align="center"|Default prefix | |||
|Used for all singleplayer missions | |||
|- | |||
|height="40px" align="center"|dm | |||
|align="center"|Deathmatch | |||
|A multiplayer PvP match. | |||
|} | |} | ||
Line 869: | Line 1,051: | ||
|height="40px" align="center"|test | |height="40px" align="center"|test | ||
|align="center"|Test map | |align="center"|Test map | ||
| | |||
|- | |||
|height="40px" align="center"|perftest | |||
|align="center"|Performance Test map | |||
| | | | ||
|- | |- |
Revision as of 15:00, 30 December 2018
Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example "de_dust", where "de_" is the prefix and "dust" is the map name. In addition, some custom maps can be marked with unofficial prefixes, either to denote its nature or to brand it.
Todo: Add descriptions and prefix names for those who do not have any.
Official games
Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source and Counter-Strike: Global Offensive
Prefix | Map Type | Description |
---|---|---|
Official (general) | ||
cs | Hostage Rescue | |
de | Bomb Defusal & Arsenal: Demolition | |
Official (Counter-Strike, Counter-Strike: Condition Zero and Counter-Strike: Source) | ||
as | Assasination | Counter-Strike and VIP Mod only |
es | Terrorist Escape | Now defunct, originally official |
tr | Training Maps | Only official appearance in Counter-Strike 1.5 retail. |
Official (Counter-Strike: Global Offensive) | ||
ar | Arsenal: Arms Race | |
dz | Danger Zone | |
gd | Guardian Scenario | |
coop | Co-op Strike Scenario | |
Unofficial | ||
aim | Aim Arena | Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. |
awp | AWP Arena | Restricts players to AWPs only |
bhop | Bunny Hop Maps | |
cp | Control Points | |
dm | Deathmatch Arena | Used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. |
dr | Dead Run | Race mod (unofficial gamemode) |
fy | Frag Yard / Fight Yard | Map with an assortment of weapons spawning on the ground versus player inventory. |
fun | Fun Map | Map with some strange objectives, contraptions or other mysterious things. |
mg | Same as Fun Maps | Mostly obstacle courses and games with unbalanced teams (i.e. attack and defend with more attackers than defenders). |
gg | Gun Game (Original Arms Race) | The only objective on this map is to kill the other team. You can level up to get better guns. |
he | Heavy Explosive Grenade Arena | Restricts players to Heavy Explosive grenades. |
nade | ||
hg | Hunger Games | Usually big maps with weapons scattered around the arena. Last man standing wins the round. |
ka | Knife Arena | Restricts players to knives only. |
kz | Kreedz Climbing | |
pa | Prepared Assault | |
surf | Surf Maps | Surf Maps (unofficial gamemode). |
texture | Secondary prefix | Denotes a map that only uses dev textures. |
ze | Zombie Escape | Zombie mod escape maps (unofficial gamemode) |
zm | Zombie Mod | Zombie mod barricade maps (unofficial gamemode) |

Day of Defeat and Day of Defeat: Source
Prefix | Map Type | Description |
---|---|---|
dod | Default Prefix | |
para | Para Maptype | Last seen in Day of Defeat beta 3.1 |
Alien Swarm
Prefix | Map Type | Description |
---|---|---|
asi | Default Prefix | |
jac# | ? | Second prefix assigned to the above, used in missions, where the octothorpe define a number, usage currently unknown |
Deathmatch Classic
Prefix | Map Type | Description |
---|---|---|
dmc | Default Prefix |
Half-Life
Prefix | Map Type | Description |
---|---|---|
c0 | Chapter 0 | Train Ride |
c1 | Chapter 1 | Black Mesa Sectors |
c2 | Chapter 2 | Black Mesa Trainride |
c3 | Chapter 3 | Black Mesa Outside |
c4 | Chapter 4 | Xen |
c5 | Chapter 5 | Ending |
t0 | Training | Training Maps |
hldemo | Demo Maps | Originally found in Half-Life: Uplink |
Half-Life: Blue Shift
Prefix | Map Type | Description |
---|---|---|
ba | Default Prefix |
Half-Life: Opposing Force
Prefix | Map Type | Description |
---|---|---|
of | Default Prefix | |
op4cp | Capture Point | |
op4ctf | Capture The Flag |
Half-Life Decay
Prefix | Map Type | Description |
---|---|---|
ht | Default Prefix | |
dy | Default Prefix | Prefix for maps on the PC ported version. |
Half-Life 2, Half-Life 2: Episode 1 and Half-Life 2: Episode 2
Prefix | Map Type | Description |
---|---|---|
d1 | Day One | Day One of the story |
d2 | Day Two | Day Two of the story |
d3 | Day Three | Day Three of the story |
ep1 | Episode 1 | |
ep2 | Episode 2 |
Half-Life 2: Deathmatch
Prefix | Map Type | Description |
---|---|---|
Official | ||
dm | Deathmatch | Default Prefix |
Unofficial | ||
js | Coop |
Left 4 Dead and Left 4 Dead 2
Prefix | Map Type | Description |
---|---|---|
l4d | Co-op | Storyline based gameplay |
l4d_sv | Survival | |
l4d_vs | Versus | |
c#m# | Campaign #, Mission # |
Portal
Prefix | Map Type | Description |
---|---|---|
testchmb | Test Chambers | Early levels (Test chambers 1-19) |
escape | Facility Escape |
Portal 2
Prefix | Map Type | Description |
---|---|---|
sp_a1 | Single Player Maps (Act 1) | |
sp_a2 | Single Player Maps (Act 2) | |
sp_a3 | Single Player Maps (Act 3) | |
sp_a4 | Single Player Maps (Act 4) | |
mp_coop | Coop Maps |

Ricochet
Prefix | Map Type | Description |
---|---|---|
rc | Default Prefix |
Team Fortress Classic
Prefix | Map Type | Description |
---|---|---|
Unofficial | ||
conc | Concussion | Using concussion grenades to do a climb/jump sort of map. |
Team Fortress 2
Prefix | Map Type | Description |
---|---|---|
Official | ||
arena | Arena Maps | Added with the August 19, 2008 update. |
cp | Control Point | Original Shipping Map Type |
ctf | Capture the Flag | Original Shipping Map Type |
pl | Payload | Added with the April 29, 2008 update. |
tc | Territorial Control | Original Shipping Map Type |
plr | Payload Race | Added with the May 21, 2009 update. |
koth | King of the Hill | Added with the August 13, 2009 update. |
tr | Training | |
sd | Special Delivery | Added with the pyromania update |
mvm | Mann vs Machine | Added with the MVM update |
rd | Robot Destruction | |
pd | Player Destruction | |
pass | PASS Time | Used by maps utilising the PASS time gamemode. |
Unofficial | ||
ccp | Cyclic Capture Points | |
db | Dodgeball | |
dm | Deathmatch | |
duel | ||
dom | Domination | |
es | Escort | |
jump | Rocket Jumping | Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO) |
rj | ||
kotf | King of the Flag | The intel must be held for an allotted amount of time for a successful capture. Only one flag. |
ktf | ||
melee | - | Melee only map |
sniper | - | Sniper only/preferred map |
toy | - | Players are small compared to the level scale |
rats | ||
rc | Random Capturepoints | Capture Point match where the points are randomly assigned |
vip | Hunted map | Hunted map, to be used with the Hunted mod |
core | Core Destruction | Must destroy the primary core to win the round. |
surf | Surfing map | Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch). |
ph | Prophunt | Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod. |
vsh | VS Saxton Hale | VS Saxton Hale, used with the Versus Saxton Hale mod and the Freak Fortress mod. |
pf | Parkour Fortress | Used with the Slag Gaming Parkour Fortress mod. |
dr | Deathrun | Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod. |
mge | My Gaming Edge | One-on-one deathmatch with the "My Gaming Edge" mod |
td | Tower Defense | |
achievement | Achievement Idle | |
fw | Fort Wars | |
ba | Jail Break | |
jail | ||
slender | Slender Fortress | |
sb | Smash Fortress | |
zf | Zombie Fortress | |
szf | Super Zombie Fortress | |
zom | Zombie Mod | |
tf2ware | Team Fortress 2 Ware | |
tfkart | Team Fortress 2 Kart | |
tf2kart | ||
kr | ||
trade | Trade maps |
Third-party mods
SiN Episodes: Emergence
Prefix | Map Type | Description |
---|---|---|
se1 | Default Prefix | |
arena | Arena Maps |
Garry's Mod
Prefix | Map Type | Description |
---|---|---|
Official | ||
gm | Default Prefix | |
gmdm | Garry's Mod Deathmatch | |
mr | Melon Racer | |
ifn | Infection | Unreleased test gamemode |
ttt | Trouble in Terrorist Town | |
ph | Prophunt | |
Unofficial | ||
rp | Roleplay | |
sb | Space Build | |
gms | Stranded | |
zs | Zombie Survival | |
fw | Fort Wars | |
cinema | Cinema |
Vampire: The Masquerade - Bloodlines
Prefix | Map Type | Description |
---|---|---|
ch | Chinatown | Singleplayer Chinatown based maps |
hw | Hollywood | Singleplayer Hollywood based maps |
la | Los Angeles | Singleplayer Los Angeles based maps |
sm | Santa Monica | Singleplayer Santa Monica based maps |
sp | ? | Singleplayer ? based maps |
Brain Bread
Prefix | Map Type | Description |
---|---|---|
bb | Default Prefix |
Dino D-Day
Prefix | Map Type | Description |
---|---|---|
ddd | Default Prefix |
D.I.P.R.I.P.
Prefix | Map Type | Description |
---|---|---|
diprip | Default Prefix |
Dystopia
Prefix | Map Type | Description |
---|---|---|
dys | Default Prefix | |
pb | ? |
Empires
Prefix | Map Type | Description |
---|---|---|
emp | Default Prefix |
Eternal Silence
Prefix | Map Type | Description |
---|---|---|
es | Default Prefix |
Fortress Forever
Prefix | Map Type | Description |
---|---|---|
ff | Default Prefix |
Gunman Chronicles
Prefix | Map Type | Description |
---|---|---|
demo | Gunman Chronicles demo | |
cinematic | Cutscene | |
city | ? | |
mayan | ? | |
rust | ? | |
west | ? | |
rebar | ? |
Half-Life 2: Capture The Flag
Prefix | Map Type | Description |
---|---|---|
ctf | Capture the Flag | |
dom | Domination |
Hidden: Source
Prefix | Map Type | Description |
---|---|---|
hdn | Hidden | |
ovr | Overrun |
Insurgency
Prefix | Map Type | Description |
---|---|---|
ins | Default Prefix |
Iron Grip: The Oppression
Prefix | Map Type | Description |
---|---|---|
ig | Default Prefix |
Jailbreak
Prefix | Map Type | Description |
---|---|---|
jb | Default Prefix |
Black Mesa Source
Prefix | Map Type | Description |
---|---|---|
bm | Default prefix | Used for all singleplayer missions |
dm | Deathmatch | A multiplayer PvP match. |
Natural Selection
Prefix | Map Type | Description |
---|---|---|
ns | Default Prefix | |
co | Combat |
Obsidian Conflict
Prefix | Map Type | Description |
---|---|---|
oc | Default Prefix | |
oc_vs | PvP |
Project Valkyrie
Prefix | Map Type | Description |
---|---|---|
3mm | 3-Month Mod |
Sourceforts
Prefix | Map Type | Description |
---|---|---|
sf | Default Prefix |
The Specialists
Prefix | Map Type | Description |
---|---|---|
ts | Default Prefix |
Sven Co-op
Prefix | Map Type | Description |
---|---|---|
sc | Default Prefix | Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use. |
Synergy
Prefix | Map Type | Description |
---|---|---|
syn | Default Prefix |
Zombie Master
Prefix | Map Type | Description |
---|---|---|
zm | Default Prefix |
Zombie Panic and Zombie Panic! Source
Prefix | Map Type | Description |
---|---|---|
zps | Survival | |
zpo | Objective Mode | |
zph | Hardcore | |
zpa | Arena |
Unclassified prefixes
Prefix | Map Type | Description |
---|---|---|
jp | ? | |
kz | Climbing/jumping | |
nrp | ? | |
proto | Prototype map | |
rwp | ? | |
sa | Snipers Alley | |
sdk | SourceSDK example map | |
test | Test map | |
perftest | Performance Test map | |
zoo | Object Gallery |
Thematic
Prefix | Map Type | Description |
---|---|---|
killbox | Killbox (DM) | Map consisting of at least one box-shaped arena. |