Map prefixes and suffixes: Difference between revisions

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(Updated the design of the tables to make it easier to find what you are looking for, grouped official and unofficial prefixes beneath one another so not to bother going all the way down the page, fixed some design flaws to find, aligned the table columns)
(Added more games to the list (vtmb, alien swarm, black mesa source, dino d-day), moved csgo and tf2 map prefixes from their own pages to here)
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!Description
!Description
|-
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official (Counter-Strike, Counter-Strike: Condition Zero and Counter-Strike: Source)
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official (general)
|-
|height="40px" align="center"|as
|align="center"|Assasination
|Counter-Strike and [http://vipmod.punkassfraggers.com/ VIP Mod] only
|-
|-
|height="40px" align="center"|cs
|height="40px" align="center"|cs
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|-
|-
|height="40px" align="center"|de
|height="40px" align="center"|de
|align="center"|Bomb Defusal
|align="center"|Bomb Defusal & Arsenal: Demolition
|
|
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Official (Counter-Strike, Counter-Strike: Condition Zero and Counter-Strike: Source)
|-
|height="40px" align="center"|as
|align="center"|Assasination
|Counter-Strike and [http://vipmod.punkassfraggers.com/ VIP Mod] only
|-
|-
|height="40px" align="center"|es
|height="40px" align="center"|es
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|height="40px" align="center"|ar
|height="40px" align="center"|ar
|align="center"|Arsenal: Arms Race
|align="center"|Arsenal: Arms Race
|
|-
|height="40px" align="center"|cs
|align="center"|Hostage Rescue
|
|-
|height="40px" align="center"|de
|align="center"|Bomb Defusal & Arsenal: Demolition
|
|
|-
|-
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|align="center"|AWP Arena
|align="center"|AWP Arena
|Restricts players to [[Wikipedia:Accuracy_International_AWP|AWP]]s only
|Restricts players to [[Wikipedia:Accuracy_International_AWP|AWP]]s only
|-
|height="40px" align="center"|bhop
|align="center"|Bunny Hop Maps
|
|-
|height="40px" align="center"|cp
|align="center"|Control Points
|
|-
|-
|height="40px" align="center"|dm
|height="40px" align="center"|dm
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|-
|-
|height="40px" align="center"|fy
|height="40px" align="center"|fy
|align="center"|Frag Yard
|align="center"|Frag Yard / Fight Yard
|Map with an assortment of weapons spawning on the ground versus player inventory.
|Map with an assortment of weapons spawning on the ground versus player inventory.
|-
|-
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|-
|-
|height="40px" align="center"|gg
|height="40px" align="center"|gg
|align="center"|Gun Game
|align="center"|Gun Game (Original Arms Race)
|The only objective on this map is to kill the other team. You can level up to get better guns.
|The only objective on this map is to kill the other team. You can level up to get better guns.
|-
|-
|height="40px" align="center"|he or nade
|height="20px" align="center"|he
|align="center"|Heavy Explosive Grenade Arena
|rowspan="2" align="center"|Heavy Explosive Grenade Arena
|Restricts players to Heavy Explosive grenades.
|rowspan="2"|Restricts players to Heavy Explosive grenades.
|-
|height="20px" align="center"|nade
|-
|-
|height="40px" align="center"|hg
|height="40px" align="center"|hg
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|align="center"|Knife Arena
|align="center"|Knife Arena
|Restricts players to knives only.
|Restricts players to knives only.
|-
|height="40px" align="center"|kz
|align="center"|Kreedz Climbing
|
|-
|-
|height="40px" align="center"|pa
|height="40px" align="center"|pa
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|align="center"|Para Maptype
|align="center"|Para Maptype
|Last seen in Day of Defeat beta 3.1
|Last seen in Day of Defeat beta 3.1
|}
=== [[Alien Swarm]] ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|height="40px" align="center"|asi
|align="center"|Default Prefix
|
|-
|height="40px" align="center"|jac#
|align="center"|?
|Second prefix assigned to the above, used in missions, where the octothorpe define a number, usage currently unknown
|}
|}


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|align="center"|Capture the Flag
|align="center"|Capture the Flag
|Original Shipping Map Type
|Original Shipping Map Type
|-
|height="40px" align="center"|pl
|align="center"|Payload
|Added with the April 29, 2008 update.
|-
|-
|height="40px" align="center"|tc
|height="40px" align="center"|tc
|align="center"|Territorial Control
|align="center"|Territorial Control
|Original Shipping Map Type
|Original Shipping Map Type
|-
|height="40px" align="center"|pl
|align="center"|Payload
|Added with the April 29, 2008 update.
|-
|-
|height="40px" align="center"|plr
|height="40px" align="center"|plr
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|align="center"|Mann vs Machine
|align="center"|Mann vs Machine
|Added with the MVM update
|Added with the MVM update
|-
|height="40px" align="center"|rd
|align="center"|Robot Destruction
|
|-
|height="40px" align="center"|pd
|align="center"|Player Destruction
|
|-
|height="40px" align="center"|pass
|align="center"|PASS Time
|Used by maps utilising the [https://wiki.teamfortress.com/wiki/PASS_Time PASS time] gamemode.
|-
|-
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Unofficial
|colspan="3" align="center" style="background-color:rgb(170,170,170); color:black; font-weight:bold;" |Unofficial
|-
|-
|height="40px" align="center"|ccp
|height="40px" align="center"|ccp
|align="center"|Cyclic Capture Point
|align="center"|[[Cyclic Capture Points]]
|
|
|-
|-
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|
|
|-
|-
|height="40px" align="center"|dm<br/>or duel
|height="20px" align="center"|dm
|align="center"|Death Match or Duel
|rowspan="2" align="center"|Deathmatch
|
|rowspan="2"|
|-
|height="20px" align="center"|duel
|-
|-
|height="40px" align="center"|dom
|height="40px" align="center"|dom
|align="center"|Domination
|align="center"|[[Domination_Gametype|Domination]]
|
|
|-
|-
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|
|
|-
|-
|height="40px" align="center"|jump
|height="20px" align="center"|jump
|align="center"|-
|rowspan="2" align="center"|Rocket Jumping
|Jump maps (rocket or sticky jumping)
|rowspan="2"|Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
|-
|height="20px" align="center"|rj
|-
|height="20px" align="center"|kotf
|rowspan="2" align="center"|King of the Flag
|rowspan="2"|The intel must be held for an allotted amount of time for a successful capture. Only one flag.
|-
|height="20px" align="center"|ktf
|-
|-
|height="40px" align="center"|melee
|height="40px" align="center"|melee
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|Sniper only/preferred map
|Sniper only/preferred map
|-
|-
|height="40px" align="center"|toy<br/>or rats
|height="20px" align="center"|toy
|align="center"|-
|rowspan="2" align="center"|-
|Players are small compared to the level scale  
|rowspan="2"|Players are small compared to the level scale  
|-
|height="20px" align="center"|rats
|-
|-
|height="40px" align="center"|rc
|height="40px" align="center"|rc
|align="center"|?
|align="center"|Random Capturepoints
|Capture Point match where the points are randomly assigned
|Capture Point match where the points are randomly assigned
|-
|-
|height="40px" align="center"|vip
|height="40px" align="center"|vip
|align="center"|?
|align="center"|Hunted map
|Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted Mod]]
|Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted]] mod
|-
|height="40px" align="center"|core
|align="center"|Core Destruction
|Must destroy the primary core to win the round.
|-
|height="40px" align="center"|surf
|align="center"|Surfing map
|Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
|-
|height="40px" align="center"|ph
|align="center"|Prophunt
|Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
|-
|height="40px" align="center"|vsh
|align="center"|VS Saxton Hale
|VS Saxton Hale, used with the [http://wiki.teamfortress.com/wiki/VS_Saxton_Hale_Mode Versus Saxton Hale] mod and the [http://wiki.teamfortress.com/wiki/Freak_Fortress_2 Freak Fortress] mod.
|-
|height="40px" align="center"|pf
|align="center"|Parkour Fortress
|Used with the [http://items.mechatheslag.net/play.php Slag Gaming Parkour Fortress] mod.
|-
|height="40px" align="center"|dr
|align="center"|[http://wiki.teamfortress.com/wiki/Death_Run Deathrun]
|Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod.
|-
|height="40px" align="center"|mge
|align="center"|My Gaming Edge
|One-on-one deathmatch with the [http://wiki.teamfortress.com/wiki/MGE_Mod "My Gaming Edge"] mod
|-
|height="40px" align="center"|td
|align="center"|Tower Defense
|
|-
|height="40px" align="center"|achievement
|align="center"|Achievement Idle
|
|-
|height="40px" align="center"|fw
|align="center"|Fort Wars
|
|-
|height="20px" align="center"|ba
|rowspan="2" align="center"|Jail Break
|rowspan="2"|
|-
|height="20px" align="center"|jail
|-
|height="40px" align="center"|slender
|align="center"|Slender Fortress
|
|-
|height="40px" align="center"|sb
|align="center"|Smash Fortress
|
|-
|height="40px" align="center"|zf
|align="center"|Zombie Fortress
|
|-
|height="40px" align="center"|szf
|align="center"|Super Zombie Fortress
|
|-
|height="40px" align="center"|zom
|align="center"|Zombie Mod
|
|-
|height="40px" align="center"|tf2ware
|align="center"|Team Fortress 2 Ware
|
|-
|height="20px" align="center"|tfkart
|rowspan="3" align="center"|Team Fortress 2 Kart
|rowspan="3"|
|-
|height="20px" align="center"|tf2kart
|-
|height="20px" align="center"|kr
|-
|height="40px" align="center"|trade
|align="center"|Trade maps
|
|}
|}


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|align="center"|Cinema
|align="center"|Cinema
|
|
|}
=== [[Vampire_The_Masquerade_-_Bloodlines|Vampire: The Masquerade - Bloodlines]] ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|height="40px" align="center"|ch
|align="center"|Chinatown
|Singleplayer Chinatown based maps
|-
|height="40px" align="center"|hw
|align="center"|Hollywood
|Singleplayer Hollywood based maps
|-
|height="40px" align="center"|la
|align="center"|Los Angeles
|Singleplayer Los Angeles based maps
|-
|height="40px" align="center"|sm
|align="center"|Santa Monica
|Singleplayer Santa Monica based maps
|-
|height="40px" align="center"|sp
|align="center"|?
|Singleplayer ? based maps
|}
|}


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|-
|-
|height="40px" align="center"|bb
|height="40px" align="center"|bb
|align="center"|Default Prefix
|
|}
=== [[Dino D-Day]] ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|height="40px" align="center"|ddd
|align="center"|Default Prefix
|align="center"|Default Prefix
|
|
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|align="center"|Default Prefix
|align="center"|Default Prefix
|
|
|}
=== [[Black Mesa Source]] ===
{| class=standard-table | style="width:100%;"
!width="50px"|Prefix
!width="250px"|Map Type
!Description
|-
|height="40px" align="center"|bm
|align="center"|Default prefix
|Used for all singleplayer missions
|-
|height="40px" align="center"|dm
|align="center"|Deathmatch
|A multiplayer PvP match.
|}
|}


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|height="40px" align="center"|test
|height="40px" align="center"|test
|align="center"|Test map
|align="center"|Test map
|
|-
|height="40px" align="center"|perftest
|align="center"|Performance Test map
|
|
|-
|-

Revision as of 15:00, 30 December 2018

Template:Otherlang2

Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example "de_dust", where "de_" is the prefix and "dust" is the map name. In addition, some custom maps can be marked with unofficial prefixes, either to denote its nature or to brand it.

Todo: Add descriptions and prefix names for those who do not have any.

Official games

Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source and Counter-Strike: Global Offensive

Prefix Map Type Description
Official (general)
cs Hostage Rescue
de Bomb Defusal & Arsenal: Demolition
Official (Counter-Strike, Counter-Strike: Condition Zero and Counter-Strike: Source)
as Assasination Counter-Strike and VIP Mod only
es Terrorist Escape Now defunct, originally official
tr Training Maps Only official appearance in Counter-Strike 1.5 retail.
Official (Counter-Strike: Global Offensive)
ar Arsenal: Arms Race
dz Danger Zone
gd Guardian Scenario
coop Co-op Strike Scenario
Unofficial
aim Aim Arena Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
awp AWP Arena Restricts players to AWPs only
bhop Bunny Hop Maps
cp Control Points
dm Deathmatch Arena Used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
dr Dead Run Race mod (unofficial gamemode)
fy Frag Yard / Fight Yard Map with an assortment of weapons spawning on the ground versus player inventory.
fun Fun Map Map with some strange objectives, contraptions or other mysterious things.
mg Same as Fun Maps Mostly obstacle courses and games with unbalanced teams (i.e. attack and defend with more attackers than defenders).
gg Gun Game (Original Arms Race) The only objective on this map is to kill the other team. You can level up to get better guns.
he Heavy Explosive Grenade Arena Restricts players to Heavy Explosive grenades.
nade
hg Hunger Games Usually big maps with weapons scattered around the arena. Last man standing wins the round.
ka Knife Arena Restricts players to knives only.
kz Kreedz Climbing
pa Prepared Assault
surf Surf Maps Surf Maps (unofficial gamemode).
texture Secondary prefix Denotes a map that only uses dev textures.
ze Zombie Escape Zombie mod escape maps (unofficial gamemode)
zm Zombie Mod Zombie mod barricade maps (unofficial gamemode)
Note.pngNote:Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.

Day of Defeat and Day of Defeat: Source

Prefix Map Type Description
dod Default Prefix
para Para Maptype Last seen in Day of Defeat beta 3.1

Alien Swarm

Prefix Map Type Description
asi Default Prefix
jac# ? Second prefix assigned to the above, used in missions, where the octothorpe define a number, usage currently unknown

Deathmatch Classic

Prefix Map Type Description
dmc Default Prefix

Half-Life

Prefix Map Type Description
c0 Chapter 0 Train Ride
c1 Chapter 1 Black Mesa Sectors
c2 Chapter 2 Black Mesa Trainride
c3 Chapter 3 Black Mesa Outside
c4 Chapter 4 Xen
c5 Chapter 5 Ending
t0 Training Training Maps
hldemo Demo Maps Originally found in Half-Life: Uplink

Half-Life: Blue Shift

Prefix Map Type Description
ba Default Prefix

Half-Life: Opposing Force

Prefix Map Type Description
of Default Prefix
op4cp Capture Point
op4ctf Capture The Flag

Half-Life Decay

Prefix Map Type Description
ht Default Prefix
dy Default Prefix Prefix for maps on the PC ported version.

Half-Life 2, Half-Life 2: Episode 1 and Half-Life 2: Episode 2

Prefix Map Type Description
d1 Day One Day One of the story
d2 Day Two Day Two of the story
d3 Day Three Day Three of the story
ep1 Episode 1
ep2 Episode 2

Half-Life 2: Deathmatch

Prefix Map Type Description
Official
dm Deathmatch Default Prefix
Unofficial
js Coop

Left 4 Dead and Left 4 Dead 2

Prefix Map Type Description
l4d Co-op Storyline based gameplay
l4d_sv Survival
l4d_vs Versus
c#m# Campaign #, Mission #

Portal

Prefix Map Type Description
testchmb Test Chambers Early levels (Test chambers 1-19)
escape Facility Escape

Portal 2

Prefix Map Type Description
sp_a1 Single Player Maps (Act 1)
sp_a2 Single Player Maps (Act 2)
sp_a3 Single Player Maps (Act 3)
sp_a4 Single Player Maps (Act 4)
mp_coop Coop Maps
Note.pngNote:The player will spawn with a portal gun dependent on the map prefix - for example, starting with sp_a1 will start you with a single portal gun.

Ricochet

Prefix Map Type Description
rc Default Prefix

Team Fortress Classic

Prefix Map Type Description
Unofficial
conc Concussion Using concussion grenades to do a climb/jump sort of map.

Team Fortress 2

Prefix Map Type Description
Official
arena Arena Maps Added with the August 19, 2008 update.
cp Control Point Original Shipping Map Type
ctf Capture the Flag Original Shipping Map Type
pl Payload Added with the April 29, 2008 update.
tc Territorial Control Original Shipping Map Type
plr Payload Race Added with the May 21, 2009 update.
koth King of the Hill Added with the August 13, 2009 update.
tr Training
sd Special Delivery Added with the pyromania update
mvm Mann vs Machine Added with the MVM update
rd Robot Destruction
pd Player Destruction
pass PASS Time Used by maps utilising the PASS time gamemode.
Unofficial
ccp Cyclic Capture Points
db Dodgeball
dm Deathmatch
duel
dom Domination
es Escort
jump Rocket Jumping Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
rj
kotf King of the Flag The intel must be held for an allotted amount of time for a successful capture. Only one flag.
ktf
melee - Melee only map
sniper - Sniper only/preferred map
toy - Players are small compared to the level scale
rats
rc Random Capturepoints Capture Point match where the points are randomly assigned
vip Hunted map Hunted map, to be used with the Hunted mod
core Core Destruction Must destroy the primary core to win the round.
surf Surfing map Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
ph Prophunt Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
vsh VS Saxton Hale VS Saxton Hale, used with the Versus Saxton Hale mod and the Freak Fortress mod.
pf Parkour Fortress Used with the Slag Gaming Parkour Fortress mod.
dr Deathrun Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod.
mge My Gaming Edge One-on-one deathmatch with the "My Gaming Edge" mod
td Tower Defense
achievement Achievement Idle
fw Fort Wars
ba Jail Break
jail
slender Slender Fortress
sb Smash Fortress
zf Zombie Fortress
szf Super Zombie Fortress
zom Zombie Mod
tf2ware Team Fortress 2 Ware
tfkart Team Fortress 2 Kart
tf2kart
kr
trade Trade maps

Third-party mods

SiN Episodes: Emergence

Prefix Map Type Description
se1 Default Prefix
arena Arena Maps

Garry's Mod

Prefix Map Type Description
Official
gm Default Prefix
gmdm Garry's Mod Deathmatch
mr Melon Racer
ifn Infection Unreleased test gamemode
ttt Trouble in Terrorist Town
ph Prophunt
Unofficial
rp Roleplay
sb Space Build
gms Stranded
zs Zombie Survival
fw Fort Wars
cinema Cinema

Vampire: The Masquerade - Bloodlines

Prefix Map Type Description
ch Chinatown Singleplayer Chinatown based maps
hw Hollywood Singleplayer Hollywood based maps
la Los Angeles Singleplayer Los Angeles based maps
sm Santa Monica Singleplayer Santa Monica based maps
sp ? Singleplayer ? based maps

Brain Bread

Prefix Map Type Description
bb Default Prefix

Dino D-Day

Prefix Map Type Description
ddd Default Prefix

D.I.P.R.I.P.

Prefix Map Type Description
diprip Default Prefix

Dystopia

Prefix Map Type Description
dys Default Prefix
pb ?

Empires

Prefix Map Type Description
emp Default Prefix

Eternal Silence

Prefix Map Type Description
es Default Prefix

Fortress Forever

Prefix Map Type Description
ff Default Prefix

Gunman Chronicles

Prefix Map Type Description
demo Gunman Chronicles demo
cinematic Cutscene
city ?
mayan ?
rust ?
west ?
rebar ?

Half-Life 2: Capture The Flag

Prefix Map Type Description
ctf Capture the Flag
dom Domination

Hidden: Source

Prefix Map Type Description
hdn Hidden
ovr Overrun

Insurgency

Prefix Map Type Description
ins Default Prefix

Iron Grip: The Oppression

Prefix Map Type Description
ig Default Prefix

Jailbreak

Prefix Map Type Description
jb Default Prefix

Black Mesa Source

Prefix Map Type Description
bm Default prefix Used for all singleplayer missions
dm Deathmatch A multiplayer PvP match.

Natural Selection

Prefix Map Type Description
ns Default Prefix
co Combat

Obsidian Conflict

Prefix Map Type Description
oc Default Prefix
oc_vs PvP

Project Valkyrie

Prefix Map Type Description
3mm 3-Month Mod

Sourceforts

Prefix Map Type Description
sf Default Prefix

The Specialists

Prefix Map Type Description
ts Default Prefix

Sven Co-op

Prefix Map Type Description
sc Default Prefix Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.

Synergy

Prefix Map Type Description
syn Default Prefix

Zombie Master

Prefix Map Type Description
zm Default Prefix

Zombie Panic and Zombie Panic! Source

Prefix Map Type Description
zps Survival
zpo Objective Mode
zph Hardcore
zpa Arena

Unclassified prefixes

Prefix Map Type Description
jp ?
kz Climbing/jumping
nrp ?
proto Prototype map
rwp ?
sa Snipers Alley
sdk SourceSDK example map
test Test map
perftest Performance Test map
zoo Object Gallery

Thematic

Prefix Map Type Description
killbox Killbox (DM) Map consisting of at least one box-shaped arena.