Zh/L4D Level Design Basics Tutorial: Difference between revisions
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* [[L4D2_Level_Design|L4D2 Level Design]] - Additional Features in the Sequel | * [[L4D2_Level_Design|L4D2 Level Design]] - Additional Features in the Sequel | ||
* [[Left 4 Dead Level Creation]] | * [[Left 4 Dead Level Creation]] | ||
* [[Left 4 Dead | * [[Left 4 Dead Level Creation:zh-cn|求生之路2关卡设计(地图制作)]] | ||
{{Navbar|Level Design|L4D Level Design Basics Tutorial|L4D Level Design/Getting Started}} | {{Navbar|Level Design|L4D Level Design Basics Tutorial|L4D Level Design/Getting Started}} |
Revision as of 22:12, 24 October 2014
A step-by-step guide on creating Left 4 Dead levels using the Left 4 Dead Authoring Tools.
- 准备开始
- 你的第一个求生之路地图
- 梯子
- 可见性
- 导航网格
- 高级导航编辑
- 导航路线
- 安全室 (第二部分 )
- 室外场景
- 场景组织
- 场景标准
- 空气墙笔刷
- 电梯
- 恐慌事件
- 易碎墙
- 救援事件 (第二部分 , 第三部分 )
- 其他的救援元素
- 对抗地图
Once complete, you may wish to look at Level Design Category for more advanced articles.
A similar step-by-step guide for new L4D2 features and an overview of L4D2 level creation are also available.
See also
- Level Design Category
- Introduction to Editing
- Level Design Video Tutorials
- L4D2 Level Design - Additional Features in the Sequel
- Left 4 Dead Level Creation
- 求生之路2关卡设计(地图制作)