ActBusy Script Editor: Difference between revisions
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The first window on the left is the properties window. On the right is the Sequence Picker window. | The first window on the left is the properties window. On the right is the Sequence Picker window. | ||
'''File''' | {{Note|The file menu is pretty self explanitory}} | ||
<table class="wikitable"> | |||
<tr> | |||
<th>'''File'''</th> | |||
<th>'''Edit'''</th> | |||
<th>'''ActBusy'''</th> | |||
<th>'''View'''</th> | |||
</tr> | |||
<tr> | |||
<th>[[File:MaterialEditor FileMenu.jpg]]</th> | |||
<th>[[File:MaterialEditor EditMenu.jpg]]</th> | |||
<th>[[File:ActBusyEditor ActBusyMenu.jpg]]</th> | |||
<th>[[File:ActBusyEditor ViewMenu.jpg]]</th> | |||
</tr> | |||
<tr> | |||
<td> | |||
*'''Open...''' | |||
*'''Save''' | |||
*'''Save As...''' | |||
*'''Close''' | |||
*'''Recent''' | |||
*'''Clear Recent''' | |||
*'''Exit''' | |||
</td> | |||
<td> | |||
*'''Undo''' | |||
Shortcut keys {{key|Ctrl}} + {{key|Z}} | |||
''' | *'''Redo''' | ||
Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Z}} | |||
*'''Describe Undo History''' | |||
{{Confirm|What does this do??}} | |||
''' | *'''Clear Undo History''' | ||
*'''Keyboard''' | |||
Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Alt}} + {{key|E}} | |||
See setting key bindings | |||
</td> | |||
<td> | |||
*'''Create ActBusy''' | |||
*'''Delete ActBusy''' | |||
</td> | |||
<td> | |||
;*'''Properties''' | ;*'''Properties''' | ||
:Shows the Properties Window If Checked | :Shows the Properties Window If Checked | ||
Line 52: | Line 66: | ||
;*'''Default Layout''' | ;*'''Default Layout''' | ||
:Resets the layout to the defualt view | :Resets the layout to the defualt view | ||
</td> | |||
</tr> | |||
</table> | |||
== Setting Key Bindings == | == Setting Key Bindings == |
Revision as of 22:29, 19 January 2012

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Overview
The Actbusy Script Editor is an engine tool available in Alien Swarm and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).


Interface
The first window on the left is the properties window. On the right is the Sequence Picker window.

Setting Key Bindings
to set key bindings click Edit -> Key Bindings
the Key Bindings Editor window will appear
Creating ActBusy Events
first click ActBusy -> Create ActBusy
click the + symbol next to children
the Properties window should look like this
Selecting Animations
Click next to one of the fallowing
- busy_anim
- entry_anim
- exit_anim
- busy_sequence
- entry_sequence
- exit_sequence
The Select MDL File Window Opens
pick the desired performing character model
then click "open"
The Select Sequence/Activity Window Opens
Select the approprate animation and click "open"
Repeat for the rest
Setting Interrupts
Click the box next to interrupts
This drop down will show
See Also
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