ActBusy Script Editor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Removed cluttered whitespace, cleaned up a tad)
Line 1: Line 1:
{{cleanup}}
{{cleanup}}
{{stub}}
[[File:Actbusy logo.jpg]]
[[File:Actbusy logo.jpg]]
== Overview ==
== Overview ==
The Actbusy Script Editor is an engine tool available in {{as}}[[Alien Swarm]] and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).  
The Actbusy Script Editor is an engine tool available in {{as}}[[Alien Swarm]] and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).  


 
{{Note|Alternatively, you can use the command '''toolload commedit''' in console for {{as}}[[Alien Swarm]].}}   
{{Note|you may optionally use the command: "toolload commedit" in console for {{as}}[[Alien Swarm]] to load although doing this is not absolutely necessary}}   
 


== Interface ==
== Interface ==
[[File:Actbusyeditor.jpg]]
[[File:Actbusyeditor.jpg]]
The first window on the left is the properties window. On the right is the Sequence Picker window.
The first window on the left is the properties window. On the right is the Sequence Picker window.


'''File'''
'''File'''
[[File:MaterialEditor FileMenu.jpg]]
[[File:MaterialEditor FileMenu.jpg]]
{{Note|The file menu is pretty self explanitory}}
;*'''Open...'''     
*'''Open...'''     
;*'''Save'''
*'''Save'''
;*'''Save As...'''
*'''Save As...'''
;*'''Close'''
*'''Close'''
;*'''Recent'''
*'''Recent'''
;*'''Clear Recent'''
*'''Clear Recent'''
;*'''Exit'''
*'''Exit'''
 
 


'''Edit'''
'''Edit'''
[[File:MaterialEditor EditMenu.jpg]]
[[File:MaterialEditor EditMenu.jpg]]
*'''Undo'''
;*'''Undo'''
 
:Shortcut keys {{key|Ctrl}} + {{key|Z}}
Shortcut keys {{key|Ctrl}} + {{key|Z}}
;*'''Redo'''
 
:Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Z}}
*'''Redo'''
;*'''Describe Undo History'''
 
:{{Confirm|What does this do?}}
Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Z}}
;*'''Clear Undo History'''
 
;*'''Keyboard'''
*'''Describe Undo History'''
:Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Alt}} + {{key|E}}
{{Confirm|What does this do??}}
 
*'''Clear Undo History'''
 
*'''Keyboard'''
 
Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Alt}} + {{key|E}}


See setting key bindings
See setting key bindings


'''ActBusy'''
'''ActBusy'''
[[File:ActBusyEditor ActBusyMenu.jpg]]
[[File:ActBusyEditor ActBusyMenu.jpg]]
*'''Create ActBusy'''
;*'''Create ActBusy'''
 
;*'''Delete ActBusy'''
*'''Delete ActBusy'''
 
 
'''View'''
'''View'''
[[File:ActBusyEditor ViewMenu.jpg]]
[[File:ActBusyEditor ViewMenu.jpg]]
*'''Properties'''
;*'''Properties'''
Shows the Properties Window If Checked
:Shows the Properties Window If Checked
 
;*'''Sequence Picker'''
*'''Sequence Picker'''
:Shows the Sequence Picker Window If Checked
Shows the Sequence Picker Window If Checked
;*'''Default Layout'''
 
:Resets the layout to the defualt view
*'''Default Layout'''
Resets the layout to the defualt view
 


== Setting Key Bindings ==
== Setting Key Bindings ==
to set key bindings click Edit -> Key Bindings
to set key bindings click Edit -> Key Bindings


Line 84: Line 53:


[[File:KeyBindingsEditor.jpg]]  
[[File:KeyBindingsEditor.jpg]]  
{{Todo|Explain the Key Bindings Editor}}


== Creating ActBusy Events ==
== Creating ActBusy Events ==
first click ActBusy -> Create ActBusy
first click ActBusy -> Create ActBusy


Line 97: Line 62:


[[File:ActBusyEditor PropertiesExample.jpg]]
[[File:ActBusyEditor PropertiesExample.jpg]]


== Selecting Animations ==
== Selecting Animations ==
Click [[File:Arrowbtn.jpg]] next to one of the fallowing
Click [[File:Arrowbtn.jpg]] next to one of the fallowing
*'''busy_anim'''
*'''busy_anim'''
*'''entry_anim'''
*'''entry_anim'''
Line 127: Line 89:


== See Also ==
== See Also ==
*[[Actbusy]]
*[[Actbusy]]
*[[Engine tools]]
*[[Engine tools]]
{{SDKTools}}
{{SDKTools}}
[[Category:Tools]]
[[Category:Tools]]

Revision as of 14:52, 18 January 2012

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Actbusy logo.jpg

Overview

The Actbusy Script Editor is an engine tool available in Alien SwarmAlien Swarm and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).

Note.pngNote:Alternatively, you can use the command toolload commedit in console for Alien SwarmAlien Swarm.

Interface

Actbusyeditor.jpg The first window on the left is the properties window. On the right is the Sequence Picker window.

File MaterialEditor FileMenu.jpg

  • Open...
  • Save
  • Save As...
  • Close
  • Recent
  • Clear Recent
  • Exit

Edit MaterialEditor EditMenu.jpg

  • Undo
Shortcut keys Ctrl + Z
  • Redo
Shortcut keys Shift + Ctrl + Z
  • Describe Undo History
Confirm:What does this do?
  • Clear Undo History
  • Keyboard
Shortcut keys Shift + Ctrl + Alt + E

See setting key bindings

ActBusy ActBusyEditor ActBusyMenu.jpg

  • Create ActBusy
  • Delete ActBusy

View ActBusyEditor ViewMenu.jpg

  • Properties
Shows the Properties Window If Checked
  • Sequence Picker
Shows the Sequence Picker Window If Checked
  • Default Layout
Resets the layout to the defualt view

Setting Key Bindings

to set key bindings click Edit -> Key Bindings

the Key Bindings Editor window will appear

KeyBindingsEditor.jpg

Creating ActBusy Events

first click ActBusy -> Create ActBusy

click the + symbol next to children

the Properties window should look like this

ActBusyEditor PropertiesExample.jpg

Selecting Animations

Click Arrowbtn.jpg next to one of the fallowing

  • busy_anim
  • entry_anim
  • exit_anim
  • busy_sequence
  • entry_sequence
  • exit_sequence

The Select MDL File Window Opens

ActBusyEditor SelectMDLFile.jpg

pick the desired performing character model

then click "open"

The Select Sequence/Activity Window Opens

ActBusyEditor SelectSequence.jpg

Select the approprate animation and click "open"

Repeat for the rest

See Also