Left 4 Dead 2 Level Creation: Difference between revisions
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ThaiGrocer (talk | contribs) m (→Custom Assets) |
ThaiGrocer (talk | contribs) m (→Custom Assets) |
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=== Custom Assets === | === Custom Assets === | ||
* [[Creating_a_Material|Custom Materials and Textures]] | [[Decals#Using_modulation| | * [[Creating_a_Material|Custom Materials and Textures]] | [[Decals#Using_modulation|Wall Writings and Graffiti]] | ||
* [[Category:Modeling|Custom Models]] | * [[:Category:Modeling|Custom Models]] | ||
* [[Particle_System|Editing Particle Effects]] | * [[Particle_System|Editing Particle Effects]] | ||
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] | * [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]] |
Revision as of 10:09, 18 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.