Left 4 Dead 2 Level Creation: Difference between revisions
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** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ||
** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|Deleting]] | ** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|Deleting]] | ||
** [[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|Analyzing]] | ** '''[[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|Analyzing]]''' | ||
** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|Ladders]] | [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|Infected-only Ladders]] | ** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|Ladders]] | [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|Infected-only Ladders]] | ||
** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|Connecting]] | ** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|Connecting]] |
Revision as of 22:27, 17 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.