Left 4 Dead 2 Level Creation: Difference between revisions
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** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ||
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]] | ** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|Merging]] | ||
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering]] | ** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|Raising and Lowering Areas]] | ||
** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners]] | ** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners]] | ||
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] |
Revision as of 20:37, 17 July 2010
This page contains articles relating specifically to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.